So, feel free to reject this, I know it's a big task, but I would like to submit it anyhow.
The lack of OpenGL support actually prevents me from using KLOD. The following are the statistics for RAM usage when running KSP with different configurations:
DirectX: >4GB (crashes very early while loading)
ATM + DirectX: >4GB (crashes while loading)
KLOD + DirectX: >4GB (crashes while loading)
ATM + KLOD + DirectX: 3.7GB (Crashes between 5 and 50 minutes after load due to memory)
OpenGL: >4GB (crashes while loading)
ATM + OpenGL: ~3GB (Runs stably for 2-6 hours before crashing due to memory)
I have a ton of mods, yes. But I don't even use EVE or Texture Replacer. There also might be an issue with ATM not fully working properly with KLOD, but that's more of a hunch.
There is apparently some glitch in the DirectX build of KSP which causes texture duplication and extra needless overhead from what I have heard around the forums. As a programmer myself, I am well aware of the difficulties in doing something like supporting another whole API/architecture, but if possible, it would be greatly appreciated. I would like to note that ignoring the out of memory issue with KLOD + ATM, the game loads and runs noticeably faster.
EDIT: I can post LOD logs later if desired; just let me know if that would be helpful
Thanks for taking a look!
So, feel free to reject this, I know it's a big task, but I would like to submit it anyhow.
The lack of OpenGL support actually prevents me from using KLOD. The following are the statistics for RAM usage when running KSP with different configurations:
DirectX: >4GB (crashes very early while loading)
ATM + DirectX: >4GB (crashes while loading)
KLOD + DirectX: >4GB (crashes while loading)
ATM + KLOD + DirectX: 3.7GB (Crashes between 5 and 50 minutes after load due to memory)
OpenGL: >4GB (crashes while loading)
ATM + OpenGL: ~3GB (Runs stably for 2-6 hours before crashing due to memory)
I have a ton of mods, yes. But I don't even use EVE or Texture Replacer. There also might be an issue with ATM not fully working properly with KLOD, but that's more of a hunch.
There is apparently some glitch in the DirectX build of KSP which causes texture duplication and extra needless overhead from what I have heard around the forums. As a programmer myself, I am well aware of the difficulties in doing something like supporting another whole API/architecture, but if possible, it would be greatly appreciated. I would like to note that ignoring the out of memory issue with KLOD + ATM, the game loads and runs noticeably faster.
EDIT: I can post LOD logs later if desired; just let me know if that would be helpful
Thanks for taking a look!