This is more a feature request than a bug but having the possibility to merge two set of constants would simplify a bit some usage.
For example given the following generic method:
public static boolean hasAnyBit(final int bitfield, final int bitmask) {
return (bitfield & bitmask) != 0;
}
In the source bitmask might take multiple type of flags currently this require to manually collapse all the constants under the same group like so:
unpick v4
group int vk_any_bitmask
@flags # gpu_buffer_usage
@scope class com.mojang.blaze3d.vulkan.VulkanGpuBuffer
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_MAP_READ
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_MAP_WRITE
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_HINT_CLIENT_STORAGE
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_COPY_DST
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_COPY_SRC
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_VERTEX
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_INDEX
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_UNIFORM
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_UNIFORM_TEXEL_BUFFER
group int vk_any_bitmask
@flags # gpu_texture_usage
@scope class com.mojang.blaze3d.vulkan.VulkanGpuTexture
com.mojang.blaze3d.textures.GpuTexture.USAGE_COPY_DST
com.mojang.blaze3d.textures.GpuTexture.USAGE_COPY_SRC
com.mojang.blaze3d.textures.GpuTexture.USAGE_TEXTURE_BINDING
com.mojang.blaze3d.textures.GpuTexture.USAGE_RENDER_ATTACHMENT
com.mojang.blaze3d.textures.GpuTexture.USAGE_CUBEMAP_COMPATIBLE
It would be more convenient to instead define the two sets of constants separatly and in a third group just merge the two other group:
group int gpu_buffer_usage
@flags
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_MAP_READ
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_MAP_WRITE
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_HINT_CLIENT_STORAGE
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_COPY_DST
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_COPY_SRC
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_VERTEX
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_INDEX
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_UNIFORM
com.mojang.blaze3d.buffers.GpuBuffer.USAGE_UNIFORM_TEXEL_BUFFER
group int gpu_texture_usage
@flags
com.mojang.blaze3d.textures.GpuTexture.USAGE_COPY_DST
com.mojang.blaze3d.textures.GpuTexture.USAGE_COPY_SRC
com.mojang.blaze3d.textures.GpuTexture.USAGE_TEXTURE_BINDING
com.mojang.blaze3d.textures.GpuTexture.USAGE_RENDER_ATTACHMENT
com.mojang.blaze3d.textures.GpuTexture.USAGE_CUBEMAP_COMPATIBLE
group int vk_any_bitmask
@scope class com.mojang.blaze3d.vulkan.VulkanGpuBuffer
@from gpu_buffer_usage
group int vk_any_bitmask
@scope class com.mojang.blaze3d.vulkan.VulkanGpuTexture
@from gpu_texture_usage
That way there is no need to duplicate gpu_texture_usage and gpu_buffer_usage constants twice.
This is more a feature request than a bug but having the possibility to merge two set of constants would simplify a bit some usage.
For example given the following generic method:
In the source bitmask might take multiple type of flags currently this require to manually collapse all the constants under the same group like so:
It would be more convenient to instead define the two sets of constants separatly and in a third group just merge the two other group:
That way there is no need to duplicate gpu_texture_usage and gpu_buffer_usage constants twice.