There have been several lighting engines in MV already, but they are all limited by the original CoreEngine codebase and occasionally being unambitious in their implementation.
A Stronk Lighting engine should be natively enabled, support fog of war and lighting occlusion, and be built to require as few draw calls as possible to provide an immersive experience.
There have been several lighting engines in MV already, but they are all limited by the original CoreEngine codebase and occasionally being unambitious in their implementation.
A Stronk Lighting engine should be natively enabled, support fog of war and lighting occlusion, and be built to require as few draw calls as possible to provide an immersive experience.