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NetworkManager offline/online scene leads to impossible connection #44

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@Etiennef3D

Hello, using the EOSLobbyUI and tried to join/leave the same lobby multiple times as a client, but it doesn't seems to work in these conditions:
- NetworkManager offline scene set to none and online scene set
- NetworkManager online scene set to none and offline scene set
- NetworkManager offline and online scene set

I can add that it's (sometimes) possible to connect once (in the last case) but never more (timed out, even when set at 55sec).

I'm working on a windows 64bits with Mirror 66.0.9

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