Hello, before EOS Transform i was using in my Network Manager the kcp transform from Mirror, i followed the readme so i replace it with the eos transform. When i want to sincronize objects i just put a "Network Transform" or a "Rigidbody transform".
I can create lobbies and join them, players sees each other, but movement for non-host players are weird, before it wasn't.
Should i remove my Network transform or Rigidbody transform or something? Maybe replace it with Eos transform?
Thanks for the help!
Hello, before EOS Transform i was using in my Network Manager the kcp transform from Mirror, i followed the readme so i replace it with the eos transform. When i want to sincronize objects i just put a "Network Transform" or a "Rigidbody transform".
I can create lobbies and join them, players sees each other, but movement for non-host players are weird, before it wasn't.
Should i remove my Network transform or Rigidbody transform or something? Maybe replace it with Eos transform?
Thanks for the help!