Through some effort of grabbing all the game object's meshes, positions, rotations etc. we could theoretically make a 3D scene to visualize the Unity scene.
This could be done using Rust with Bevy, however other engines such as Godot or even Unity are alternative choices too.
Requirements:
Through some effort of grabbing all the game object's meshes, positions, rotations etc. we could theoretically make a 3D scene to visualize the Unity scene.
This could be done using Rust with
Bevy, however other engines such asGodotor evenUnityare alternative choices too.Requirements: