π‘ MED β capture_game_view_screenshot is broken here. "screencapture failed, could not create image from rect" (HighValue.cs:76). It shells out to the macOS screencapture CLI on a window rect β fragile. This matters because it's the missing piece of the playtest wedge. In-engine capture (ScreenCapture.CaptureScreenshotAsTexture) would be robust and headless-safe.
π‘ MED β capture_game_view_screenshot is broken here. "screencapture failed, could not create image from rect" (HighValue.cs:76). It shells out to the macOS screencapture CLI on a window rect β fragile. This matters because it's the missing piece of the playtest wedge. In-engine capture (ScreenCapture.CaptureScreenshotAsTexture) would be robust and headless-safe.