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Copy pathMainMod.cs
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176 lines (142 loc) · 4.64 KB
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#nullable enable
using System;
using System.IO;
using CMS21Together.ClientSide;
using CMS21Together.ClientSide.Data;
using CMS21Together.ClientSide.Data.NewUI;
using CMS21Together.ClientSide.Data.Player;
using CMS21Together.ServerSide;
using CMS21Together.Shared;
using CMS21Together.Shared.Data;
using Il2CppSystem.Collections;
using MelonLoader;
using Steamworks;
using UnhollowerRuntimeLib;
using UnityEngine;
// ReSharper disable All
namespace CMS21Together
{
public class MainMod : MelonMod
{
public const int MAX_SAVE_COUNT = 22;
public const int MAX_PLAYER = 4;
public const int PORT = 7777;
public const string ASSEMBLY_MOD_VERSION = "0.4.17" + ASSEMBLY_HOTFIX_VERSION;
public const string ASSEMBLY_HOTFIX_VERSION = "";
public const string MOD_VERSION = "Together " + ASSEMBLY_MOD_VERSION + ASSEMBLY_HOTFIX_VERSION;
public bool isModInitialized;
public static bool IsSteamAvailable { get; private set; }
public static string? PendingJoinSteamID = null;
private void InitializeSteam()
{
string dllPath = Path.Combine(Directory.GetCurrentDirectory(), "UserLibs", "steam_api64.dll");
if (!File.Exists(dllPath))
{
IsSteamAvailable = false;
MelonLogger.Warning("Steam DLL not found in UserLibs. Switching to Non-Steam mode.");
return;
}
try
{
SteamClient.Init(1190000);
if (!SteamClient.IsValid || SteamClient.AppId.Value != 1190000)
{
IsSteamAvailable = false;
SteamClient.Shutdown();
MelonLogger.Warning("Steam environment invalid or emulated. Features disabled.");
return;
}
SteamNetworkingUtils.InitRelayNetworkAccess();
IsSteamAvailable = true;
SteamFriends.OnGameRichPresenceJoinRequested += (friend, connectString) =>
{
MelonLogger.Msg($"[Steam] Joining {friend.Name} with data: {connectString}");
PendingJoinSteamID = connectString;
};
MelonLogger.Msg("Steamworks initialized successfully.");
}
catch (Exception)
{
IsSteamAvailable = false;
SteamClient.Shutdown();
MelonLogger.Warning("Steamworks could not be initialized (Non-Steam version or Steam not running). Steam features will be disabled.");
}
}
public static void TryExecutePendingJoin()
{
if (PendingJoinSteamID == null) return;
if (Singleton<GameManager>.Instance == null) return;
string sceneName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
if (sceneName != "Menu") return;
if (UICore.MP_Lobby == null) return;
ClientData.UserData.selectedNetworkType = NetworkType.Steam;
UIActions.StartClient(ClientData.UserData.username, PendingJoinSteamID);
MelonLogger.Msg($"[Steam] Game is ready! Joining {PendingJoinSteamID}...");
PendingJoinSteamID = null;
}
public override void OnLateInitializeMelon()
{
InitializeSteam();
Client.Instance = new Client();
Server.Instance = new Server();
ContentManager.Instance = new ContentManager();
ClientData.UserData = TogetherModManager.LoadUserData();
isModInitialized = true;
LoggerInstance.Msg("Together Mod Initialized!");
}
public override void OnSceneWasLoaded(int buildindex, string sceneName)
{
if (!isModInitialized) return;
if (sceneName == "Menu")
{
SaveSystem.Initialize();
ContentManager.Instance.Initialize();
ClientData.UserData.scene = SceneManager.UpdateScene(sceneName);
Application.runInBackground = false;
}
UICore.InitializeUI(sceneName);
if (Client.Instance.isConnected)
{
ClientData.UserData.UpdateScene(sceneName);
if (SceneManager.CurrentScene() == GameScene.garage && ClientData.Instance.playerPrefab == null)
ClientData.Instance.LoadPlayerPrefab();
}
}
public override void OnUpdate()
{
if (!isModInitialized || !Client.Instance.isConnected)
return;
if (SceneManager.CurrentScene() == GameScene.garage)
ClientData.Instance.UpdateClient();
if (MainMod.IsSteamAvailable)
{
SteamClient.RunCallbacks();
if (Client.Instance.steam != null) Client.Instance.steam.Receive();
if (Server.Instance.steam != null) Server.Instance.steam.Receive();
TryExecutePendingJoin();
}
ThreadManager.UpdateThread();
}
public static void StartCoroutine(IEnumerator routine)
{
GameManager.Instance.StartCoroutine(routine);
}
public override void OnLateUpdate()
{
if (!isModInitialized)
{
return;
}
}
public override void OnInitializeMelon()
{
ClassInjector.RegisterTypeInIl2Cpp<InfoBillboard>();
}
public override void OnApplicationQuit()
{
TogetherModManager.SavePreferences();
if (Server.Instance.isRunning)
MelonCoroutines.Start(Server.Instance.CloseServer());
}
}
}