We need to implement the logic for purchasing items in our store.
Each item can have multiple types, so we will create an object named "ItemDomain" and include a field to specify the type of item (e.g., "Book", "Course", "Other...").
The purchase logic can be broken down into three processes:
- Checking the amount of money on hand.
- Subtracting the purchase amount from the available funds.
- Adding the purchased item to the character's inventory.
If there are any additional considerations that need to be taken into account, please leave a comment.
We need to implement the logic for purchasing items in our store.
Each item can have multiple types, so we will create an object named "ItemDomain" and include a field to specify the type of item (e.g., "Book", "Course", "Other...").
The purchase logic can be broken down into three processes:
If there are any additional considerations that need to be taken into account, please leave a comment.