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altered items like qstaff, wands, say something in their description, even if it's vague, to indicate they've been changed
pickaxe expert improves dig speed
reduce the surfeit of different weapon skills
a dungeon feature that monsters won't step on, to simplify and ease stashing. Perhaps altars, thrones, or graves could be given this property? Too spooky for monsters! Unlike elbereth it won't prevent you from being harmed in any way, it just is a spot that all monsters - or at least non-sapient monsters - won't step on.
Sokoban luck penalties end when you win
your pets forgive each other for accidental breath attack hits - friendly fire happens in times of war, especially in a world where spells can bounce and explode!
fourk && fiqhack FRs
throwing(f)iring arrows without a launcher