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[Feat]: Use UMM active/inactive status of mods #30

Description

@Fuggschen

There was a user that had deactivated all mods through UMM but activated them in DVMM again, which caused them to be loaded but inactive.

Adding a button or indicator on the details page if a mod is inactive could help quickly changing the state as most mods need a reboot after changing the state

Location of the status is in <SteamPath>\Derail Valley\DerailValley_Data\Managed\UnityModManager\Params.xml

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