Skip to content

DLC3: Substandard Duplicator make teleport stage reward temporary for everyone #244

@ArifulH8

Description

@ArifulH8

Installed Mods

Details

Modpack Code is 019ac4ea-7d4e-f5ae-960b-3ce22b3e595d

Mods Actually_Faster v1.1.4 by Felda

BadAssEmotes v1.11.1 by MetrosexualFruitcake

BepInEx_GUI v3.0.3 by RiskofThunder

BepInExPack v5.4.2121 by bbepis

BurstsOfRain v0.1.0 by RiskofThunder

ChatboxEdit v1.0.1 by DestroyedClone

CustomEmotesAPI v2.11.0 by MetrosexualFruitcake

DebugToolkit v3.21.0 by IHarbHD

ExtraSkillSlots v1.6.4 by KingEnderBrine

FixGenesisLoopConsoleSpam v1.0.0 by Moffein

FixIntroSkip v1.0.0 by Groove_Salad

FixPluginTypesSerialization v1.0.4 by RiskofThunder

GildedChunkSpamFix v1.0.1 by LordVGames

HealthbarImmune v1.0.3 by DestroyedClone

HelminthTunnelSpeedFix v1.0.0 by Jeffdev

Heretic v1.2.10 by Moffein

HookGenPatcher v1.2.9 by RiskofThunder

ItemStats v1.3.3 by Moffein

KingModUtilities v1.8.5 by kinggrinyov

Describe the bug
Friend 1 picks up Substandard Duplicator and it is shared to Friend 2.
Friend 1 has the item Substandard Duplicator and Friend 1 picks up the teleport event reward item.
Friend 1 gets the reward item and a temporary reward item.
Friend 2 get nothing because the mod considered the reward item and the temporary reward item as both temporary.

To Reproduce
Steps to reproduce the behavior:
As stated above

Expected behavior
Friend 1 picks up Substandard Duplicator and it is shared to Friend 2.
Friend 1 has the item Substandard Duplicator and Friend 1 picks up the teleport event reward item.
Friend 1 gets the reward item and a temporary reward item.
Friend 2 gets the reward item through sharing.

Screenshots
If applicable, add screenshots to help explain your problem.

Config File

com.funkfrog_sipondo.sharesuite.cfg
## Settings file was created by plugin ShareSuite v2.10.1
## Plugin GUID: com.funkfrog_sipondo.sharesuite

[Balance]

## Changes the way shared equipment handles blacklisted equipment. If true, blacklisted equipment will be dropped on the ground once a new equipment is shared. If false, blacklisted equipment is left untouched when new equipment is shared.
# Setting type: Boolean
# Default value: false
DropBlacklistedEquipmentOnShare = false

## When enabled each player (except the player who picked up the item) will get a randomized item of the same rarity.
# Setting type: Boolean
# Default value: false
RandomizeSharedPickups = false

## Toggles randomizing Lunar items in RandomizeSharedPickups mode.
# Setting type: Boolean
# Default value: true
LunarItemsRandomized = true

## Toggles randomizing Boss items in RandomizeSharedPickups mode.
# Setting type: Boolean
# Default value: false
BossItemsRandomized = false

## Toggles randomizing Void items in RandomizeSharedPickups mode.
# Setting type: Boolean
# Default value: false
VoidItemsRandomized = false

## Toggles 3D printer and Cauldron item dupe fix by giving the item directly instead of dropping it on the ground.
# Setting type: Boolean
# Default value: true
PrinterCauldronFix = true

## Toggles whether or not dead players should get copies of picked up items.
# Setting type: Boolean
# Default value: false
DeadPlayersGetItems = true

## Toggles override of the scalar of interactables (chests, shrines, etc) that spawn in the world to your configured credit.
# Setting type: Boolean
# Default value: true
OverridePlayerScaling = true

## If player scaling via this mod is enabled, the amount of players the game should think are playing in terms of chest spawns.
# Setting type: Double
# Default value: 1
InteractablesCredit = 1

## If player scaling via this mod is enabled, the offset from base scaling for interactables credit (e.g. 100 would add 100 interactables credit (not 100 interactables), can also be negative).
# Setting type: Int32
# Default value: 0
InteractablesOffset = 0

## Toggles override of the scalar of boss loot drops to your configured balance.
# Setting type: Boolean
# Default value: true
OverrideBossLootScaling = true

## Specifies the amount of boss items dropped when the boss drop override is true.
# Setting type: Int32
# Default value: 1
BossLootCredit = 1

## Toggles override of the scalar of Void Field loot drops to your configured balance.
# Setting type: Boolean
# Default value: true
OverrideVoidLootScaling = true

## Toggles override of the scalar of Simulacrum loot drops to your configured balance.
# Setting type: Boolean
# Default value: true
OverrideSimulacrumLootScaling = true

## Specifies the amount of items dropped from completed Void Fields when the Void Field scaling override is true.
# Setting type: Int32
# Default value: 1
VoidFieldLootCredit = 1

## Specifies the amount of items dropped after each Simulacrum round when the Simulacrum scaling override is true.
# Setting type: Int32
# Default value: 1
SimulacrumLootCredit = 1

## Toggles the reduction in sacrifice loot drops to be balanced with shared items enabled.
# Setting type: Boolean
# Default value: true
SacrificeFixEnabled = true

[Debug]

## Forces ShareSuite to think that the game is running in a multiplayer instance.
# Setting type: Boolean
# Default value: false
OverrideMultiplayerCheck = false

## Keeps track of the last mod version that sent you a message. Prevents spam, don't touch.
# Setting type: String
# Default value: none
LastMessageSent = 2.10.1

[Settings]

## Toggles whether or not the mod is enabled. If turned off while in-game, it will unhook everything and reset the game to it's default behaviors.
# Setting type: Boolean
# Default value: true
ModEnabled = true

## Toggles money sharing between teammates. Every player gains money together and spends it from one central pool of money.
# Setting type: Boolean
# Default value: true
MoneyShared = true

## Toggles item sharing for common (white color) items.
# Setting type: Boolean
# Default value: true
WhiteItemsShared = true

## Toggles item sharing for rare (green color) items.
# Setting type: Boolean
# Default value: true
GreenItemsShared = true

## Toggles item sharing for legendary (red color) items.
# Setting type: Boolean
# Default value: true
RedItemsShared = true

## Toggles item sharing for equipment.
# Setting type: Boolean
# Default value: false
EquipmentShared = false

## Toggles item sharing for Lunar (blue color) items.
# Setting type: Boolean
# Default value: false
LunarItemsShared = false

## Toggles item sharing for boss (yellow color) items.
# Setting type: Boolean
# Default value: true
BossItemsShared = true

## Toggles item sharing for void (purple/corrupted) items.
# Setting type: Boolean
# Default value: false
VoidItemsShared = true

## Toggles detailed item pickup messages with information on who picked the item up and who all received the item.
# Setting type: Boolean
# Default value: true
RichMessagesEnabled = true

## Toggles the money scalar, set MoneyScalar to an amount to fine-tune the amount of gold you recieve.
# Setting type: Boolean
# Default value: false
MoneyScalarEnabled = false

## Modifies player count used in calculations of gold earned when money sharing is on.
# Setting type: Double
# Default value: 1
MoneyScalar = 1

## Items (by internal name) that you do not want to share, comma separated. Please find the item "Code Names" at: https://github.com/risk-of-thunder/R2Wiki/wiki/Item-&-Equipment-IDs-and-Names
# Setting type: String
# Default value: BeetleGland,TreasureCache,TitanGoldDuringTP,TPHealingNova,ArtifactKey,FreeChest,RoboBallBuddy,MinorConstructOnKill,ScrapRed,ScrapWhite,ScrapYellow,ScrapGreen,DronesDropDynamite,PhysicsProjectile,PowerPyramid,PowerCube,MasterBattery,MasterCore,BonusHealthBoost,CookedSteak,Stew,UltimateMeal,WyrmOnHit,LowerPricedChests,ItemDropChanceOnKill,BarrageOnBoss
ItemBlacklistDLC3+ = BeetleGland,TreasureCache,TitanGoldDuringTP,TPHealingNova,ArtifactKey,FreeChest,RoboBallBuddy,MinorConstructOnKill,ScrapRed,ScrapWhite,ScrapYellow,ScrapGreen,DronesDropDynamite,PhysicsProjectile,PowerPyramid,PowerCube,MasterBattery,MasterCore,BonusHealthBoost,CookedSteak,Stew,UltimateMeal,WyrmOnHit

## Equipment (by internal name) that you do not want to share, comma separated. Please find the "Code Names"s at: https://github.com/risk-of-thunder/R2Wiki/wiki/Item-&-Equipment-IDs-and-Names
# Setting type: String
# Default value: 
EquipmentBlacklist = 

## The identifier for network message for this mod. Must be unique across all mods.
# Setting type: Int16
# Default value: 1021
NetworkMessageType = 1021

ItemBlacklist = BeetleGland,TreasureCache,TitanGoldDuringTP,TPHealingNova,ArtifactKey,FreeChest,RoboBallBuddy,MinorConstructOnKill

Additional context

I'm not sure if this is the best place but I know normal temporary items are not shared but should the temporary items created by Substandard Duplicator be shared? I think it should be to be consistent but it might be overpowered.

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions