Your GTNH Discord Username
BLucky (@blucky_dc)
Feature Request
In the current state of the crafting tree feature, both the crafts that can be automatically done by NEI (i.e. crafting table recipes) and crafts that need to be done by hand (e.g. furnace, assembler, etc) are grouped together in the "Required crafts" section despite NEI already having the information about what kind of recipe it is. This leads to occasional confusion when there's no missing items but the "Craft Items" keybind not actually completing the tree because the user forgot about 1-2 crafts that need to be done by hand with no feedback from the mod about it. It would be nice to have some way to see what remains to be done by hand at a glance rather than having to remember what is made where, and optionally would also be nice to have some form of feedback for why a crafting chain isn't completed when the "Craft Items" keybind is pressed (missing items, pending manual crafts, recipe cycle(?), crafting grid too small, unable to pull ingredient from attached inventory, etc)
Final Checklist
Your GTNH Discord Username
BLucky (@blucky_dc)
Feature Request
In the current state of the crafting tree feature, both the crafts that can be automatically done by NEI (i.e. crafting table recipes) and crafts that need to be done by hand (e.g. furnace, assembler, etc) are grouped together in the "Required crafts" section despite NEI already having the information about what kind of recipe it is. This leads to occasional confusion when there's no missing items but the "Craft Items" keybind not actually completing the tree because the user forgot about 1-2 crafts that need to be done by hand with no feedback from the mod about it. It would be nice to have some way to see what remains to be done by hand at a glance rather than having to remember what is made where, and optionally would also be nice to have some form of feedback for why a crafting chain isn't completed when the "Craft Items" keybind is pressed (missing items, pending manual crafts, recipe cycle(?), crafting grid too small, unable to pull ingredient from attached inventory, etc)
Final Checklist