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Heart Canister Balance #289

@Shahelion

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@Shahelion

With the ability to have Heart Canisters as Baubles, a couple of balance concerns have arisen.

1: If the modpack also has Traveller's Gear, the TiCon slots are still usable even if the tab is disabled. It even automatically puts the canisters back in those slots when recovered from OpenBlocks graves, sometimes even if they weren't in those slots to begin with.

2: If set as universal, there is no reason to use the higher tier of heart canisters, ever, since they now share the same slot type.

3: Default settings only allow one canister per bauble slot, compared to the old 10.

Suggestion 1: Change how the canisters work. They now only stack to 1, but each tier gives a bigger boost to HP. For example, maybe Red adds 10% of max HP, Yellow adds 20%, and Green adds 30%. Values to be determined. This provides incentive to upgrade to the higher tiers.

Suggestion 2: Prevent the same item from being equippable in multiple Bauble slots at once. This would also prevent things like wearing two Bands of Aura at once.

With the canisters allowed in bauble slots, and a stack limit of 10 per type, with Traveller's Gear, players can get SIXTY additional hearts just from canisters alone, and forty of those could be from red hearts, the cheapest ones.

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