From 1bcf332b333a9ea8b3db4dc0c87cb7f640e081b3 Mon Sep 17 00:00:00 2001 From: toprakdevx Date: Wed, 8 Jul 2026 00:11:35 +0300 Subject: [PATCH] Fix entity boundingBoxChanged never reset --- patches/server/0103-Skip-entity-move-if-movement-is-zero.patch | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/patches/server/0103-Skip-entity-move-if-movement-is-zero.patch b/patches/server/0103-Skip-entity-move-if-movement-is-zero.patch index 1cdb6645..e0906b0c 100644 --- a/patches/server/0103-Skip-entity-move-if-movement-is-zero.patch +++ b/patches/server/0103-Skip-entity-move-if-movement-is-zero.patch @@ -29,7 +29,8 @@ index bf977a462711da04e281aaff77de40070a8a83ee..91a00c0b9d751deac746ce096781fa07 public void move(MoverType movementType, Vec3 movement) { + // Gale start - VMP - skip entity move if movement is zero -+ if (!this.boundingBoxChanged && movement.equals(Vec3.ZERO)) { ++ if (this.boundingBoxChanged && movement.equals(Vec3.ZERO)) { ++ this.boundingBoxChanged = false; + return; + } + // Gale end - VMP - skip entity move if movement is zero