You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi,
I'm trying to add a global scene light when using BatchRenderer, but it doesn't seem to be taken into account by the cameras. When I save the rendered images, the scene appears as if no light was added.
If I instead define the light directly inside the camera's lights parameter (BatchRendererCameraOptions), it works correctly — but this ties the light to a single camera. What I want is a global light shared across the whole scene, independent of the cameras.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
Hi,
I'm trying to add a global scene light when using BatchRenderer, but it doesn't seem to be taken into account by the cameras. When I save the rendered images, the scene appears as if no light was added.
If I instead define the light directly inside the camera's lights parameter (BatchRendererCameraOptions), it works correctly — but this ties the light to a single camera. What I want is a global light shared across the whole scene, independent of the cameras.
Example code:
Thank you
Beta Was this translation helpful? Give feedback.
All reactions