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[TBC] Shadow Labyrinth #5

Description

@Gultask

Blackheart the Inciter

  • If playing alone, or players are too far away from each other, players afflicted with Incite Chaos targets the boss. Boss does not stop laughing.
  • For the duration of Incite Chaos, Boss pauses attacks and emotes laugh.
  • Charge prefers other players over tank.
  • Incite Chaos does not happen in solo.

Grandmaster Vorpil

  • Are Rifts Pooled? Static?
  • What's the timer for them?
  • Killing Boss kills all Void Travelers

Murmur

  • Complicated RP scene
  • Immune to Shadow Bolts casted by RP actors
  • A wipe does not heal the boss, it stays at 40%
  • Resonance has an initial cooldown.
  • Seems like moving in and out of range causes another cast of Resonance

AC

  • General mess
  • Ambassador Hellmaw should be able to melee while casting Corrosive Acid
  • Ambassador Hellmaw is invisible until unlocked
  • Blackheart doesn't pull the whole room when pulled
  • Blackheart doesn't have any of the RP
  • Blackheart Incite Chaos does not work at all
  • Tortured Skeletons are selectable before getting up
  • Tortured Skeletons aggro range
  • Grandmaster Vorpil Void Traveler runs instead of walk or wrong move speed
  • Grandmaster Vorpil Empowering Shadows does not stack
  • Grandmaster Vorpil Cancels Rain of Fire after Teleport
  • Door after Grandmaster Vorpil is incorrect
  • Murmur: No RP event at all. Implementation is completely custom
  • Murmur: No Knockback mechanic (Correct Spell TBD)
  • Murmur: Will reposition if hitbox is entered

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