This will be used for now to hold notes for fixing AC's implementation.
Creeping Oozelings in the sewer respawns in a few seconds
Shattered Hand Assassins can Sap and change targets
What happens when player leaves Kargath's arena?
Grand Warlock Nethekurse
RP with the Fel Orc Converts
Has lines for every time one dies
Once all Converts die, he is engaged within a few seconds
Fissure targets random player
No Death Coil if solo
RP Orcs do not respawn
Blood Guard
Not selectable on spawn
Arrows only hit within range of players
Zealot adds spawn periodically
A lot of investigation is needed for the arrows. Current hypothesis is several dummy creatures with random movement
Archers stop once Blood Guard is pulled
Warbringer
Beatdown has several RP scenes that can be played. They cannot repeat.
Burning Maul has a small RP scene which pauses all attacks
Fear is tied to Burning Maul scene
Beatdown cannot target the tank. Maybe it's not cast at all while solo?
Blast Wave can only occur during Burning Maul.
Thunderclap can only occur outside Burning Maul.
Does Thunderclap and Blast Wave share timers? It looks like the first Blast Wave timer is separate and fixed.
Each head is differentiated in lines spoken
Kargath
Charges into pre-determined places around the arena
Adds spawn periodically. Need to figure out timer and order.
AC
This will be used for now to hold notes for fixing AC's implementation.
Creeping Oozelings in the sewer respawns in a few seconds
Shattered Hand Assassins can Sap and change targets
What happens when player leaves Kargath's arena?
Grand Warlock Nethekurse
RP with the Fel Orc Converts
Has lines for every time one dies
Once all Converts die, he is engaged within a few seconds
Fissure targets random player
No Death Coil if soloRP Orcs do not respawn
Blood Guard
Not selectable on spawn
Arrows only hit within range of players
Zealot adds spawn periodically
A lot of investigation is needed for the arrows. Current hypothesis is several dummy creatures with random movement
Archers stop once Blood Guard is pulled
Warbringer
Beatdown has several RP scenes that can be played. They cannot repeat.
Burning Maul has a small RP scene which pauses all attacks
Fear is tied to Burning Maul scene
Beatdown cannot target the tank. Maybe it's not cast at all while solo?
Blast Wave can only occur during Burning Maul.
Thunderclap can only occur outside Burning Maul.
Does Thunderclap and Blast Wave share timers? It looks like the first Blast Wave timer is separate and fixed.
Each head is differentiated in lines spoken
Kargath
Charges into pre-determined places around the arena
Adds spawn periodically. Need to figure out timer and order.
AC
Assassins shouldn't be there?THEY SHOULD