Skip to content

[TBC] The Shattered Halls #7

Description

@Gultask

This will be used for now to hold notes for fixing AC's implementation.

Creeping Oozelings in the sewer respawns in a few seconds
Shattered Hand Assassins can Sap and change targets

What happens when player leaves Kargath's arena?

Grand Warlock Nethekurse

RP with the Fel Orc Converts
Has lines for every time one dies
Once all Converts die, he is engaged within a few seconds
Fissure targets random player
No Death Coil if solo
RP Orcs do not respawn

Blood Guard

Not selectable on spawn
Arrows only hit within range of players
Zealot adds spawn periodically
A lot of investigation is needed for the arrows. Current hypothesis is several dummy creatures with random movement
Archers stop once Blood Guard is pulled

Warbringer

Beatdown has several RP scenes that can be played. They cannot repeat.
Burning Maul has a small RP scene which pauses all attacks
Fear is tied to Burning Maul scene
Beatdown cannot target the tank. Maybe it's not cast at all while solo?
Blast Wave can only occur during Burning Maul.
Thunderclap can only occur outside Burning Maul.
Does Thunderclap and Blast Wave share timers? It looks like the first Blast Wave timer is separate and fixed.
Each head is differentiated in lines spoken

Kargath

Charges into pre-determined places around the arena
Adds spawn periodically. Need to figure out timer and order.

AC

  • Custom DB, not sniffed.
  • Grand Warlock: RP scene is wonky, wrong triggers
  • Grand Warlock: Death Coil targets everything, even friendlies and the rifts
  • Grand Warlock: Timers are way off
  • Blood Guard: Event might as well be completely missing
  • Warbringer: Lines missing for Beatdown
  • Warbringer: Speech bubbles for heads is shown in the middle of the room
  • Warbringer: Fear is cast at random
  • Warbringer: Scene for Burning Maul is missing
  • Warbringer: Does not add threat??
  • Warbringer: Thunderclap is cast while Burning Maul is active
  • Warbringer: Coloration drops off early during Burning Maul
  • Kargath: Adds drop loot
  • Kargath: Adds spawn in pairs?
  • Kargath: Assassins shouldn't be there? THEY SHOULD
  • Kargath: Blade Dance looks off, either too slow or wrong spell is used

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions