To remove the bouncing of jet version after replay I replaced the jet fdm with the prop one (other engines of course).
I wasn't happy with the gear spring and damping coefficients. Now they are a bit stiffer and should show a more realistic behavior.
Please insert this and test:
<contact type="BOGEY" name="NOSE">
<!--structure by Michael Soitanen, coefficients by Heiko Schulz-->
<location unit="IN">
<x> -343.49 </x>
<y> 0.00 </y>
<z> -11.74 </z>
</location>
<static_friction> 0.80 </static_friction>
<dynamic_friction> 0.50 </dynamic_friction>
<rolling_friction> 0.02 </rolling_friction>
<strut_force>
<function>
<sum>
<product>
<value>-1</value>
<table>
<independentVar>gear/unit[0]/compression-ft</independentVar>
<tableData>
0 0
0.65 600
1.3 45500
1.31 49000
</tableData>
</table>
</product>
<ifthen>
<ge>
<property> gear/unit[0]/compression-velocity-fps </property>
<value> 0.0 </value>
</ge>
<product>
<value> -1100 </value>
<property> gear/unit[0]/compression-velocity-fps </property>
</product>
<product>
<value> -2600 </value>
<property> gear/unit[0]/compression-velocity-fps </property>
</product>
</ifthen>
</sum>
</function>
</strut_force>
<max_steer unit="DEG"> 10 </max_steer>
<brake_group> NONE </brake_group>
<retractable>1</retractable>
</contact>
<contact type="BOGEY" name="LEFT_MAIN">
<!--structure by Michael Soitanen, coefficients by Heiko Schulz-->
<location unit="IN">
<x> -54.044 </x>
<y> -63.39 </y>
<z> -9.11 </z>
</location>
<static_friction>0.8</static_friction>
<dynamic_friction> 0.5 </dynamic_friction>
<rolling_friction> 0.02 </rolling_friction>
<strut_force>
<function>
<sum>
<product>
<value>-1</value>
<table>
<independentVar>gear/unit[1]/compression-ft</independentVar>
<tableData>
0 0
0.042 555
1.30 50500
1.31 65000
</tableData>
</table>
</product>
<ifthen>
<ge>
<property> gear/unit[1]/compression-velocity-fps </property>
<value> 0.0 </value>
</ge>
<product>
<value> -2500 </value>
<property> gear/unit[1]/compression-velocity-fps </property>
</product>
<product>
<value> -3900</value>
<property> gear/unit[1]/compression-velocity-fps </property>
</product>
</ifthen>
</sum>
</function>
</strut_force>
<max_steer unit="DEG">0</max_steer>
<brake_group>LEFT</brake_group>
<retractable>1</retractable>
</contact>
<contact type="BOGEY" name="RIGHT_MAIN">
<!--structure by Michael Soitanen, coefficients by Heiko Schulz-->
<location unit="IN">
<x> -54.044 </x>
<y> 63.39 </y>
<z> -9.11 </z>
</location>
<static_friction> 0.8 </static_friction>
<dynamic_friction>0.5 </dynamic_friction>
<rolling_friction> 0.02</rolling_friction>
<strut_force>
<function>
<sum>
<product>
<value>-1</value>
<table>
<independentVar>gear/unit[2]/compression-ft</independentVar>
<tableData>
0 0
0.042 555
1.30 50500
1.31 65000
</tableData>
</table>
</product>
<ifthen>
<ge>
<property> gear/unit[2]/compression-velocity-fps </property>
<value> 0.0 </value>
</ge>
<product>
<value> -2500</value>
<property> gear/unit[2]/compression-velocity-fps </property>
</product>
<product>
<value> -3900 </value>
<property> gear/unit[2]/compression-velocity-fps </property>
</product>
</ifthen>
</sum>
</function>
</strut_force>
<max_steer unit="DEG">0</max_steer>
<brake_group>RIGHT</brake_group>
<retractable>1</retractable>
</contact>
I wasn't happy with the gear spring and damping coefficients. Now they are a bit stiffer and should show a more realistic behavior.
Please insert this and test: