#14 correctly displays the ramps on the 2D view, but now the UP texture is pointing in the wrong direction. This is because all tri ramps have the same direction in terms of the triangle created, but this did not account for the geometry created does not point in the same direction.
A good generic way to fix this would be adding a parameter to 2d triangle mesh code for the GeometryTextureDirection that would be used for the texture generation code, but then the other direction being passed in would be used for other generation.
#14 correctly displays the ramps on the 2D view, but now the UP texture is pointing in the wrong direction. This is because all tri ramps have the same direction in terms of the triangle created, but this did not account for the geometry created does not point in the same direction.
A good generic way to fix this would be adding a parameter to 2d triangle mesh code for the
GeometryTextureDirectionthat would be used for the texture generation code, but then the other direction being passed in would be used for other generation.