diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 37a2ad4c6c..1294c99f20 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -71,7 +71,7 @@ void WorldSession::HandleMoveWorldportAck() MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId()); // reset instance validity, except if going to an instance inside an instance - if (GetPlayer()->m_InstanceValid == false && !!mEntry->IsDungeon()) + if (GetPlayer()->m_InstanceValid == false && !mEntry->IsDungeon()) GetPlayer()->m_InstanceValid = true; Map* oldMap = GetPlayer()->GetMap();