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Description
Before a ( recent? ) update, all of my client-sided scripts worked correctly, but now they crash as soon as I spawn them. For example, I have a fully client-sided 3D library which I load onto another script and it crashes with something as minimal as drawing like ten rectangles. The time buffer values are still the default values so none of that has changed. I've plenty of years of experience with Lua so it's not a logic issue / bad programming. You can't draw polygons without the processor crashing a few seconds after. I've even ran an empty processor with no operations other than the usage of the hook for mouse coords and it crashes a while after. I understand this may have something to do with garbage collection causing a sudden spike, but it's really gotten to the point where I can't use it. I can't speak for performance server wise since I instantly return if it's not being ran on the client realm.
Please let me know if something you guys changed might have caused this.
Thank you for your time.