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H Scenes bugged (?) and Traversal controls. #87

@Danny-VPG

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@Danny-VPG

Hi,

I tried to play the game in VR and experienced several issues. I'm not entirely sure if some are caused by my setup or if something else is not working well together.

I use the newest version of the repack in combination with the newest version of your mod on a Quest 3s Headset/Controllers.

Hardware:

Acer Nitro Notebook
AMD 7840HS
NVidia RTX 4070 Mobile
64GB DDR5

Issue 1 (the biggest):

H Scenes getting bugged and completely locked after a few moments. Happened in caressing mode on the female character. When I try to touch or do really anything in "caress on ground" scene, the female character just suddenly stands up and all scene controls are locked. I am unable to change to another mode or scene. Option bar for clothing/lighting etc. does work though. It is exclusively the control menu for scenes and positions, that does nothing. I am able to browse them, but when I try to click on one of them, nothing happens. I am able to move the character and limbs around though.

This now happened multiple times. Something seems to break the scenes completely and if it's a "first time" scene, you can't get out which means you can only Alt+F4 the game. Happened at every single attempt.

The Menues in H scenes are also overlapping those of the "conversation scenes" where you are talking to the girls on the map. The H-Scene controls are just on top of them, is this as intended? Both are visible at the same time, but only the H-Scene controls are interactive.

Issue 2: Navigation

I think the navigation is not really intuitive, since you have to control left/right by analog stick and walk by trigger. I often find myself pulling the stick up wo walk, which would be more natural but that is just a quality of life thing. But is there a possibility to think of a better control scheme? I find it quiet confusing and not really intuitive.

Issue 3: Graphical issues

Often times, when I look around in VR, the world is just not rendering. It fades in after some time but when I look in another direction, that part of the world is gone and takes several seconds to come back in. This does not always happen. It is a hard to describe thing that happens often and randomly. Is this a ressource-saving thing and is there maybe an option to optimise this a bit? I'm basically looking at the steam-VR canvas until the world comes in. It does not look like LOD plopping in, it does look exactly like a fade-in, where everything comes in from completely transparent to visible.

I appreciate your time and effort and maybe you can shed some light on those issues.

Thank you for your work on this, I sadly can't really use it at the moment because of those issues. :-)

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