Current POV/Impersonation support seems more suited for seated VR vs. "Room Scale" VR. While the smooth movement between POV changes when changing positions/animations is helpful, I find I constantly need to manually invoke "Upright" mode to properly orient the scene and disable POV synchronization, especially when combined with SensibleH. Ideally, POV changes would smoothly move the camera to the player's head with eyes oriented "forward" (i.e., towards the NPC) and immediately allow for Grip Move offset (including Yaw if I want to make my own adjustments at that point).
Current POV/Impersonation support seems more suited for seated VR vs. "Room Scale" VR. While the smooth movement between POV changes when changing positions/animations is helpful, I find I constantly need to manually invoke "Upright" mode to properly orient the scene and disable POV synchronization, especially when combined with SensibleH. Ideally, POV changes would smoothly move the camera to the player's head with eyes oriented "forward" (i.e., towards the NPC) and immediately allow for Grip Move offset (including Yaw if I want to make my own adjustments at that point).