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Core movement and world motion #6

@JakeyMarsh1

Description

@JakeyMarsh1

As a player, I want smooth up/down movement and a scrolling world so that it feels like a horizontal runner.

Acceptance Criteria:

  • ArrowUp/Down and W/S adjust player Y at fixed speed and clamp to screen bounds.​
  • Constant forward motion is visible (camera or scrolling background) with a single tunable speed.​
  • No jitter at bounds; motion appears smooth at target FPS.​

Tasks:

  • Player component with update loop and clamp-to-viewport.​
  • Input listeners (Arrow keys, W/S).​
  • Implement camera scroll or tileSprite background; expose speed constant.​
  • Dev test for responsiveness and smoothness.

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