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Platforms and jump #7

@JakeyMarsh1

Description

@JakeyMarsh1

As a player, I want reachable platforms and a reliable jump so that I can traverse gaps.

Acceptance Criteria:

  • Platforms spawn ahead on a simple, predictable cycle (e.g., three heights) and move with world speed; off-screen platforms are removed.​
  • Spacebar triggers a jump only when grounded; jump height/arc controlled by constants; no double-jump exploit.​
  • Player can land consistently on platforms.​

Tasks:

  • Platform component and simple SpawnManager with fixed interval/height cycle.​
  • Physics colliders: player ↔ platforms; grounded check via body touching.​
  • Jump: apply vertical velocity when grounded; tune gravity/jump force.​
  • Test deterministic course and jump reliability

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