As a player, I want reachable platforms and a reliable jump so that I can traverse gaps. Acceptance Criteria: - [x] Platforms spawn ahead on a simple, predictable cycle (e.g., three heights) and move with world speed; off-screen platforms are removed. - [ ] Spacebar triggers a jump only when grounded; jump height/arc controlled by constants; no double-jump exploit. - [ ] Player can land consistently on platforms. Tasks: - [ ] Platform component and simple SpawnManager with fixed interval/height cycle. - [ ] Physics colliders: player ↔ platforms; grounded check via body touching. - [ ] Jump: apply vertical velocity when grounded; tune gravity/jump force. - [ ] Test deterministic course and jump reliability
As a player, I want reachable platforms and a reliable jump so that I can traverse gaps.
Acceptance Criteria:
Tasks: