diff --git a/README.md b/README.md index 9d888f2..cbe565d 100644 --- a/README.md +++ b/README.md @@ -160,6 +160,25 @@ The server will create a cave for you. If you don't want the cave, you have to m Open `Cluster_X/Master/modoverrides.lua` and you will see something like `workshop-XXXXX` where `XXXXX` is a number.\ Open `Cluster_1/mods/dedicated_server_mods_setup.lua` on server and write `ServerModSetup("XXXXX")`. + +#### My server goes up with no Caves +Verify the content of `Cluster_1/Caves/server.ini` and `Cluster_1/Master/server.ini`. +If they are different from [this](https://github.com/renie/docker-dst-server/blob/master/dst_default_config/DoNotStarveTogether/Cluster_1/Caves/server.ini) and [this](https://github.com/renie/docker-dst-server/blob/master/dst_default_config/DoNotStarveTogether/Cluster_1/Master/server.ini) files respectively, replace the content of your files by the ones from this repo. + +#### My Caves are loading as another Forest +Try using the settings file of a regular server on your host this way: + +- Host server within the game itself (not a dedicated one) +- Add caves and do anything else you might want in the world generation +- Let the game generate the world for you +- When you get to the screen to choose a character, close the game +- Go to the DST folder of the regular game `Klei\DoNotStarveTogether` +- Find the game you have just created + - To do this, open your clusters folders and check the `cluster.ini` files until you find a server with the name of the server you have just created +- Open the `Caves` folder +- Copy the file `leveldataoverride.lua` to your dedicated server under `Cluster_1/Caves` + + ## Maintainer * [James Swineson](https://swineson.me)