-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmsaa.html
More file actions
133 lines (112 loc) · 4.05 KB
/
msaa.html
File metadata and controls
133 lines (112 loc) · 4.05 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>OffScreen MSAA</title>
<style>
</style>
</head>
<body onload="main()">
<canvas id="webgl", width="1920", height="900">
Please use a browser that supports "canvas"
</canvas>
<script src="./lib/webgl-utils.js"></script>
<script src="./lib/webgl-debug.js"></script>
<script src="./lib/cuon-utils.js"></script>
<script src="./lib/cuon-matrix.js"></script>
<script>
var VSHADER_SOURCE =
'attribute vec4 a_Position;'+
'void main()'+
'{'+
' gl_Position = a_Position;'+
'}';
var FSHADER_SOURCE =
'precision mediump float;'+
'void main()'+
'{'+
' gl_FragColor = vec4(1.0, 1.0, 0.0, 0.5);'+
'}';
function main() {
var canvas = document.getElementById('webgl');
if (!canvas){
console.log('Failed to retrieve the <canvas> element');
return;
}
var gl = getWebGLContext(canvas, {antialias: false});
if (!gl){
console.log('Failed to get the rendering context for WebGL');
return;
}
var program = initShaders(gl, VSHADER_SOURCE, FSHADER_SOURCE);
if (!program){
console.log('Failed to initialize shaders.');
return;
}
//准备多采样的 msFbo
var msFbo = gl.createFramebuffer();
var colorRenderbuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, colorRenderbuffer);
gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 8, gl.RGBA8, canvas.width, canvas.height);
gl.bindFramebuffer(gl.FRAMEBUFFER, msFbo);
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorRenderbuffer);
var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
if (status !== gl.FRAMEBUFFER_COMPLETE) {
console.log("The created frame buffer is invalid: " + status.toString());
}
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
//准备中转的tempFbo
var tempFbo = gl.createFramebuffer();
var quadTexture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, quadTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.bindTexture(gl.TEXTURE_2D, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, tempFbo);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, quadTexture, 0);
status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
if (status !== gl.FRAMEBUFFER_COMPLETE) {
console.log("The created frame buffer is invalid: " + status.toString());
}
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
//准备三角形网格顶点数据
var vertices = new Float32Array([-0.5, -0.5, 0.5, -0.5, 0.0, 1.0]);
var vertexBuffer = gl.createBuffer();
if (!vertexBuffer)
{
console.log('Failed to create vertex buffer');
return;
}
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
var a_Position = gl.getAttribLocation(gl.program, 'a_Position');
if (a_Position < 0)
{
console.log('Failed to get the storage location of a_Position');
return;
}
gl.vertexAttribPointer(a_Position, 2, gl.FLOAT, false, 0, 0);
gl.enableVertexAttribArray(a_Position);
var draw = function() {
gl.bindFramebuffer(gl.FRAMEBUFFER, msFbo);
gl.clearColor(0, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.drawArrays(gl.TRIANGLES, 0, 3);
gl.bindFramebuffer(gl.READ_FRAMEBUFFER, msFbo);
gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
gl.blitFramebuffer(0, 0, canvas.width, canvas.height,
0, 0, canvas.width, canvas.height, gl.COLOR_BUFFER_BIT, gl.NEAREST);
}
var tick = function() {
gl.useProgram(program);
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
draw();
requestAnimationFrame(tick);
}
tick();
}
</script>
</body>
</html>