diff --git a/gamemodes/beatrun/gamemode/cl/JumpAnim.lua b/gamemodes/beatrun/gamemode/cl/JumpAnim.lua index f2022b2d..9c6e1afc 100644 --- a/gamemodes/beatrun/gamemode/cl/JumpAnim.lua +++ b/gamemodes/beatrun/gamemode/cl/JumpAnim.lua @@ -1808,12 +1808,6 @@ local function JumpThink() BodyAnim:SetSequence("wallrunverticalstart") end - if ply:GetMantle() == 2 then - BodyAnim:SetSequence("vaultover") - elseif ply:GetMantle() == 3 then - BodyAnim:SetSequence("vaultkong") - end - if IsValid(ply:GetZipline()) then BodyAnim:SetSequence("zipline") end end end @@ -2106,6 +2100,18 @@ local function JumpThink() func = func and func(ply) if func == true then return end + + if ply:GetMantle() == 2 then + BodyAnim:SetSequence("vaultover") + + return + end + + if ply:GetMantle() == 3 then + BodyAnim:SetSequence("vaultkong") + + return + end if ply:GetMantle() == 4 then BodyAnim:SetSequence("vaultoverhigh")