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cameraScript.cs
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139 lines (111 loc) · 3.13 KB
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using UnityEngine;
using System.Collections;
public class cameraScript : MonoBehaviour {
public GameObject masterBedRoom;
public GameObject kidBedRoom;
public GameObject hallway;
public GameObject bathRoom;
public GameObject foyer;
public GameObject kitchen;
public GameObject livingRoom;
public GameObject currentRoom;
public GameObject targetRoom;
public Transform doorTrigger;
public float minimum = 0.0f;
public float maximum = 1f;
public float duration = .0625f;
public bool fadeIn;
private float startTime;
public GameObject curtainGO;
public SpriteRenderer curtain;
//public enum Rooms {MBR, KBR, HW, BR, F, K, LR};
// Use this for initialization
void Start () {
//currentRoom = masterBedRoom;
//targetRoom = masterBedRoom;
doorTrigger = targetRoom.transform.GetChild (2);
curtainGO.SetActive(true);
curtain = curtainGO.GetComponent<SpriteRenderer>();
}
// Update is called once per frame
void Update () {
transform.position = (Vector3.Lerp(transform.position, targetRoom.transform.position,1.5f * Time.deltaTime));
transform.position = new Vector3 (transform.position.x, transform.position.y, -10);
if(fadeIn)
{
//StartCoroutine(waitSeconds(1));
float t = (Time.time - startTime) / duration;
curtain.color = new Color(0f,0f,0f,Mathf.SmoothStep(minimum,maximum, t));
// fade = Mathf.SmoothDamp(0f,1f,ref fadeSpeed,fadeTime);
// curtain.color = new Color(0f,0f,0f,fade);
}
if(!fadeIn)
{
// StartCoroutine(waitSeconds(1));
float t = (Time.time - startTime) / duration;
curtain.color = new Color(0f,0f,0f,Mathf.SmoothStep(maximum,minimum, t));
// fade = Mathf.SmoothDamp(1f,0f,ref fadeSpeed,fadeTime);
// curtain.color = new Color(0f,0f,0f,fade);
}
// if (Input.GetKeyDown(KeyCode.KeypadEnter))
// {
// if(fadeIn)
// {
// fadeoutF();
// }
// else{
//
// fadeInF();
// }
// }
}
public void fadeInF()
{
fadeIn = true;
startTime = Time.time;
//StartCoroutine(waitSeconds(3));
}
public void fadeoutF()
{
fadeIn = false;
startTime = Time.time;
}
public void changeRoom(doorTriggerScript.Rooms target)
{
switch(target)
{
case doorTriggerScript.Rooms.MBR:
targetRoom = masterBedRoom;
doorTrigger = targetRoom.transform.Find("DoorTrigger");
break;
case doorTriggerScript.Rooms.KBR:
targetRoom = kidBedRoom;
doorTrigger = targetRoom.transform.Find("DoorTrigger");
break;
case doorTriggerScript.Rooms.HW:
targetRoom = hallway;
//doorTrigger = targetRoom.transform.GetChild (1);
doorTrigger = targetRoom.transform.Find("DoorTrigger");
break;
case doorTriggerScript.Rooms.BR:
targetRoom = bathRoom;
doorTrigger = targetRoom.transform.Find("DoorTrigger");
break;
case doorTriggerScript.Rooms.F:
targetRoom = foyer;
doorTrigger = targetRoom.transform.Find("DoorTrigger");
break;
case doorTriggerScript.Rooms.K:
targetRoom = kitchen;
doorTrigger = targetRoom.transform.Find("DoorTrigger");
break;
case doorTriggerScript.Rooms.LR:
targetRoom = livingRoom;
doorTrigger = targetRoom.transform.Find("DoorTrigger");
break;
default:
Debug.LogError("INVALID ROOM!");
break;
}
}
}