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TileMap.java
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450 lines (320 loc) · 13.7 KB
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import java.awt.Image;
import java.awt.Graphics2D;
import javax.swing.JFrame;
public class TileMap {
private int TILE_SIZE = 64;
private Image[][] tiles;
private int screenWidth, screenHeight;
private int mapWidth, mapHeight;
private int offsetY;
private Player player;
private Coin coin[];
private DungeonDoor door;
private GroundEnemy groundEnemy[];
private FlyingEnemy flyingEnemy[];
private BossEnemy bossEnemy[];
private JFrame window;
BackgroundManager bgManager;
SoundManager soundManager;
public TileMap(JFrame window, int width, int height, int characterIndex, double displayScale) {
TILE_SIZE = (int)(TILE_SIZE*displayScale);
this.window = window;
soundManager = SoundManager.getInstance();
screenWidth = (int)(1280 * displayScale);
screenHeight = (int)(720 * displayScale);
mapWidth = width;
mapHeight = height;
offsetY = screenHeight - tilesToPixels(mapHeight);
bgManager = new BackgroundManager (window, 12, displayScale);
tiles = new Image[mapWidth][mapHeight];
player = new Player (window, this, bgManager, characterIndex, displayScale);
coin = new Coin[10];
groundEnemy = new GroundEnemy[3];
flyingEnemy = new FlyingEnemy[2];
bossEnemy = new BossEnemy[2];
int x = (int)(150*displayScale); // position player in 'random' location
int y = screenHeight - ((TILE_SIZE + (int)(80*displayScale)));
player.setX(x);
player.setY(y);
// Object Positioning
if (((GameWindow) window).getLevel() == 1){
coin[1] = new Coin (player, (int)(1000*displayScale), (int)(600*displayScale), displayScale);
coin[2] = new Coin (player, (int)(900*displayScale), (int)(600*displayScale), displayScale);
coin[3] = new Coin (player, (int)(800*displayScale), (int)(600*displayScale), displayScale);
door = new DungeonDoor(player, (int)(1131*displayScale), (int)(556*displayScale), displayScale);
coin[1].start();
coin[2].start();
coin[3].start();
door.start();
}
else if (((GameWindow) window).getLevel() == 2){
coin[1] = new Coin (player, (int)(500*displayScale), (int)(150*displayScale), displayScale);
coin[2] = new Coin (player, (int)(1300*displayScale), (int)(345*displayScale), displayScale);
coin[3] = new Coin (player, (int)(1125*displayScale), (int)(475*displayScale), displayScale);
door = new DungeonDoor(player, (int)(350*displayScale), (int)(110*displayScale), displayScale);
groundEnemy[1] = new GroundEnemy (this, player, (int)(800*displayScale), screenHeight-TILE_SIZE-(int)(100*displayScale), displayScale);
coin[1].start();
coin[2].start();
coin[3].start();
door.start();
}
else if (((GameWindow) window).getLevel() == 3){
coin[1] = new Coin (player, (int)(6100*displayScale), (int)(350*displayScale), displayScale);
coin[2] = new Coin (player, (int)(900*displayScale), (int)(25*displayScale), displayScale);
coin[3] = new Coin (player, (int)(3850*displayScale), (int)(275*displayScale), displayScale);
door = new DungeonDoor(player, (int)(6100*displayScale), (int)(556*displayScale), displayScale);
groundEnemy[1] = new GroundEnemy (this, player, (int)(1600*displayScale), screenHeight-TILE_SIZE-(int)(164*displayScale), displayScale);
flyingEnemy[1] = new FlyingEnemy(this, player, (int)(3400*displayScale), (int)(250*displayScale), displayScale);
bossEnemy[1] = new BossEnemy(this, player, (int)(5500*displayScale), (int)(325*displayScale), displayScale);
coin[1].start();
coin[2].start();
coin[3].start();
door.start();
flyingEnemy[1].start(1);
bossEnemy[1].start(1);
}
}
// Gets the width of this TileMap (number of pixels across).
public int getWidthPixels() {
return tilesToPixels(mapWidth);
}
// Gets the width of this TileMap (number of tiles across).
public int getWidth() {
return mapWidth;
}
// Gets the height of this TileMap (number of tiles down).
public int getHeight() {
return mapHeight;
}
public int getOffsetY() {
return offsetY;
}
/**
Gets the tile at the specified location. Returns null if
no tile is at the location or if the location is out of
bounds.
*/
public Image getTile(int x, int y) {
if (x < 0 || x >= mapWidth || y < 0 || y >= mapHeight){
return null;
}
else {
return tiles[x][y];
}
}
// Sets the tile at the specified location.
public void setTile(int x, int y, Image tile) {
tiles[x][y] = tile;
}
// Class method to convert a pixel position to a tile position.
public int pixelsToTiles(float pixels) {
return pixelsToTiles(Math.round(pixels));
}
// Class method to convert a pixel position to a tile position.
public int pixelsToTiles(int pixels) {
return (int)Math.floor((float)pixels / TILE_SIZE);
}
// Class method to convert a tile position to a pixel position.
public int tilesToPixels(int numTiles) {
return numTiles * TILE_SIZE;
}
// Draws the specified TileMap.
public void draw(Graphics2D g2) {
int mapWidthPixels = tilesToPixels(mapWidth);
// Calculate horizontal offset
int offsetX = screenWidth / 2 - Math.round(player.getX()) - TILE_SIZE;
offsetX = Math.min(offsetX, 0);
offsetX = Math.max(offsetX, screenWidth - mapWidthPixels);
// draw the background first
bgManager.draw (g2, ((GameWindow) window).getLevel());
bgManager.draw (g2, ((GameWindow) window).getLevel());
bgManager.draw (g2, ((GameWindow) window).getLevel());
// draw the visible tiles
int firstTileX = pixelsToTiles(-offsetX);
int lastTileX = firstTileX + pixelsToTiles(screenWidth) + 1;
int firstTileY = pixelsToTiles(-offsetY);
int lastTileY = firstTileY + pixelsToTiles(screenHeight) + 1;
for (int y = firstTileY; y <= lastTileY; y++) {
for (int x=firstTileX; x <= lastTileX; x++) {
Image image = getTile(x, y);
if (image != null) {
g2.drawImage(image, tilesToPixels(x) + offsetX, tilesToPixels(y) + offsetY, TILE_SIZE, TILE_SIZE, null);
}
}
}
player.draw(g2, offsetX, player.getDirection());
if (((GameWindow) window).getLevel() == 1){
for (int i=1; i<10; i++){
if (coin[i] != null){
coin[i].draw(g2, offsetX);
}
}
door.draw(g2, offsetX);
}
else if (((GameWindow) window).getLevel() == 2){
for (int i=1; i<10; i++){
if (coin[i] != null){
coin[i].draw(g2, offsetX);
}
}
door.draw(g2, offsetX);
groundEnemy[1].draw(g2, offsetX);
}
else if (((GameWindow) window).getLevel() == 3){
for (int i=1; i<10; i++){
if (coin[i] != null){
coin[i].draw(g2, offsetX);
}
}
door.draw(g2, offsetX);
groundEnemy[1].draw(g2, offsetX);
flyingEnemy[1].draw(g2, offsetX);
bossEnemy[1].draw(g2, offsetX);
}
}
public void moveLeft() {
if (!player.isAttacking() && !player.isHit()){
player.move(1);
}
}
public void moveRight() {
if (!player.isAttacking() && !player.isHit()){
player.move(2);
}
}
public void jump() {
if (!player.isGoingUp() && !player.isGoingDown() && !player.isAttacking() && !player.isHit()){
soundManager.playSound("jump", false);
player.move(3);
}
}
public void attack() {
player.attack();
}
public boolean isPlayerInAir(){
if (player.isGoingUp() || player.isGoingDown()){
return true;
}
else {
return false;
}
}
public int getPlayerLives(){
return player.getLives();
}
public int getScore(){
return player.getScore();
}
public int getPlayerX(){
return player.getX();
}
public void update() {
player.update(player.getDirection(), player.isInAir());
for (int i=1; i<10; i++){
if (coin[i] != null){
coin[i].update();
if (coin[i].collidesWithPlayer()) {
soundManager.playSound("coin", false);
player.addCoin(1);
coin[i] = null;
}
}
}
if (((GameWindow) window).getLevel() == 1){
door.update();
if (door.collidesWithPlayer()){
((GameWindow) window).endLevel();
}
}
else if (((GameWindow) window).getLevel() == 2){
door.update();
groundEnemy[1].update();
if (door.collidesWithPlayer()){
((GameWindow) window).endLevel();
}
if (groundEnemy[1].attackHitPlayer()) {
player.getHit();
player.minusLive();
soundManager.playSound("hurt", false);
if (player.getX() < groundEnemy[1].getX()){
player.setX(player.getX()-100);
player.update(player.getDirection(), player.isInAir());
}
else if (player.getX() > groundEnemy[1].getX()){
player.setX(player.getX()+100);
player.update(player.getDirection(), player.isInAir());
}
}
if (player.isAttacking()){
if (groundEnemy[1].gotHit()){
soundManager.playSound("hurt", false);
if (player.getX() < groundEnemy[1].getX()){
groundEnemy[1].setX(groundEnemy[1].getX()+100);
}
else if (player.getX() > groundEnemy[1].getX()){
groundEnemy[1].setX(groundEnemy[1].getX()-100);
}
//groundEnemy[1] = null; // This crashes is enemy is set to null, use a boolean like isDead
}
}
}
else if (((GameWindow) window).getLevel() == 3){
door.update();
groundEnemy[1].update();
flyingEnemy[1].update();
bossEnemy[1].update();
if (door.collidesWithPlayer()){
((GameWindow) window).endLevel();
}
if (groundEnemy[1].attackHitPlayer()) {
player.getHit();
player.minusLive();
if (player.getX() < groundEnemy[1].getX()){
player.setX(player.getX()-100);
player.update(player.getDirection(), player.isInAir());
}
else if (player.getX() > groundEnemy[1].getX()){
player.setX(player.getX()+100);
player.update(player.getDirection(), player.isInAir());
}
}
if (player.isAttacking()){
if (groundEnemy[1].gotHit()){
if (player.getX() < groundEnemy[1].getX()){
groundEnemy[1].setX(groundEnemy[1].getX()+100);
}
else if (player.getX() > groundEnemy[1].getX()){
groundEnemy[1].setX(groundEnemy[1].getX()-100);
}
}
}
if (flyingEnemy[1].collidesWithPlayer()) {
player.getHit();
player.minusLive();
if (player.getX() < flyingEnemy[1].getX()){
player.setX(player.getX()-100);
player.update(player.getDirection(), player.isInAir());
}
else if (player.getX() > flyingEnemy[1].getX()){
player.setX(player.getX()+100);
player.update(player.getDirection(), player.isInAir());
}
}
if (bossEnemy[1].collidesWithPlayer()) {
player.getHit();
player.minusLive();
if (player.getX() < bossEnemy[1].getX()){
player.setX(player.getX()-100);
player.update(player.getDirection(), player.isInAir());
}
else if (player.getX() > bossEnemy[1].getX()){
player.setX(player.getX()+100);
player.update(player.getDirection(), player.isInAir());
}
}
}
}
public void playIdle() {
player.playIdle();
}
}