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CardSet.cpp
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137 lines (121 loc) · 3.96 KB
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//
// Created by Kristal Hong on 3/30/23.
//
#include "CardSet.h"
CardSet::CardSet()
{
//
}
CardSet::CardSet(Scores pokerScore) {
this->pokerScore = pokerScore;
switch (static_cast<int> (this->pokerScore)) {
case ROYAL_FLUSH:
setRoyalFlush();
case STRAIGHT_FLUSH:
setStraightFlush();
case FOUR_OF_A_KIND:
setFourOfKind();
case FULL_HOUSE:
setFullHouse();
case FLUSH:
setFlush();
case STRAIGHT:
setStraight();
case THREE_OF_A_KIND:
setThreeOfKind();
case TWO_PAIR:
setTwoPair();
case ONE_PAIR:
setOnePair();
case HIGH_CARD:
setLowCard();
}
adjustPos(5 ,5);
}
void CardSet::setRoyalFlush() {
Suits suits[NUM_CARDS] = {DIAMONDS, DIAMONDS, DIAMONDS, DIAMONDS, DIAMONDS};
Ranks ranks[NUM_CARDS] = {TEN, JACK, QUEEN, KING, ACE};
for (int i = 0; i < NUM_CARDS; i++) {
cardSet.push_back(SFMLCard(ranks[i], suits[i]));
}
}
void CardSet::setStraightFlush() {
Suits suits[NUM_CARDS] = {HEARTS, HEARTS, HEARTS, HEARTS, HEARTS};
Ranks ranks[NUM_CARDS] = {FOUR, FIVE, SIX, SEVEN, EIGHT};
for (int i = 0; i < NUM_CARDS; i++) {
cardSet.push_back(SFMLCard(ranks[i], suits[i]));
}
}
void CardSet::setFourOfKind() {
Suits suits[NUM_CARDS] = {DIAMONDS, HEARTS, SPADES, CLUBS, CLUBS};
Ranks ranks[NUM_CARDS] = {QUEEN, QUEEN, QUEEN, QUEEN, TEN};
for (int i = 0; i < NUM_CARDS; i++) {
cardSet.push_back(SFMLCard(ranks[i], suits[i]));
}
}
void CardSet::setFullHouse() {
Suits suits[NUM_CARDS] = {HEARTS, DIAMONDS, DIAMONDS, SPADES, HEARTS};
Ranks ranks[NUM_CARDS] = {KING, KING, THREE, THREE, THREE};
for (int i = 0; i < NUM_CARDS; i++) {
cardSet.push_back(SFMLCard(ranks[i], suits[i]));
}
}
void CardSet::setFlush() {
Suits suits[NUM_CARDS] = {SPADES, SPADES, SPADES, SPADES, SPADES};
Ranks ranks[NUM_CARDS] = {ACE, TWO, SIX, JACK, NINE};
for (int i = 0; i < NUM_CARDS; i++) {
cardSet.push_back(SFMLCard(ranks[i], suits[i]));
}
}
void CardSet::setStraight() {
Suits suits[NUM_CARDS] = {CLUBS, CLUBS, DIAMONDS, CLUBS, HEARTS};
Ranks ranks[NUM_CARDS] = {KING, QUEEN, JACK, TEN, NINE};
for (int i = 0; i < NUM_CARDS; i++) {
cardSet.push_back(SFMLCard(ranks[i], suits[i]));
}
}
void CardSet::setThreeOfKind() {
Suits suits[NUM_CARDS] = {HEARTS, CLUBS, CLUBS, SPADES, HEARTS};
Ranks ranks[NUM_CARDS] = {JACK, FIVE, EIGHT, EIGHT, EIGHT};
for (int i = 0; i < NUM_CARDS; i++) {
cardSet.push_back(SFMLCard(ranks[i], suits[i]));
}
}
void CardSet::setTwoPair() {
Suits suits[NUM_CARDS] = {DIAMONDS, SPADES, HEARTS, CLUBS, HEARTS};
Ranks ranks[NUM_CARDS] = {ACE, SEVEN, SEVEN, QUEEN, QUEEN};
for (int i = 0; i < NUM_CARDS; i++) {
cardSet.push_back(SFMLCard(ranks[i], suits[i]));
}
}
void CardSet::setOnePair() {
Suits suits[NUM_CARDS] = {DIAMONDS, HEARTS, CLUBS, CLUBS, SPADES};
Ranks ranks[NUM_CARDS] = {TWO, SIX, TEN, JACK, JACK};
for (int i = 0; i < NUM_CARDS; i++) {
cardSet.push_back(SFMLCard(ranks[i], suits[i]));
}
}
void CardSet::setLowCard() {
Suits suits[NUM_CARDS] = {DIAMONDS, CLUBS, CLUBS, SPADES, HEARTS};
Ranks ranks[NUM_CARDS] = {SEVEN, FIVE, THREE, FOUR, TWO};
for (int i = 0; i < NUM_CARDS; i++) {
cardSet.push_back(SFMLCard(ranks[i], suits[i]));
}
}
void CardSet::draw(sf::RenderTarget &target, sf::RenderStates states) const {
for (int i = 0; i < NUM_CARDS; i++) {
target.draw(cardSet[i]);
}
}
void CardSet::adjustPos(float start_x, const float start_y) {
float interval_width = 20;
float width_card = 0;
for (int i = 0; i < NUM_CARDS; i++) {
start_x += width_card + interval_width;
cardSet[i].setPosition({start_x,start_y});
width_card = cardSet[i].getGlobalBounds().width;
}
}
void CardSet::setInitPos(int x, int y) {
adjustPos(x, y);
}