diff --git a/docs/assets/img/tutorial_arbitrator_ChaseGhost.png b/docs/assets/img/tutorial_arbitrator_ChaseGhost.png
new file mode 100644
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diff --git a/docs/assets/img/tutorial_arbitrator_EatDotsByReward.png b/docs/assets/img/tutorial_arbitrator_EatDotsByReward.png
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diff --git a/docs/assets/img/tutorial_arbitrator_EatDotsRandomly.png b/docs/assets/img/tutorial_arbitrator_EatDotsRandomly.png
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diff --git a/docs/assets/img/tutorial_arbitrator_verification.png b/docs/assets/img/tutorial_arbitrator_verification.png
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diff --git a/docs/assets/img/tutorial_scenario_ChaseGhost_cropped.png b/docs/assets/img/tutorial_scenario_ChaseGhost_cropped.png
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diff --git a/docs/tasks/1_implement_behavior_component.md b/docs/tasks/1_implement_behavior_component.md
index 0341802a..ed977457 100644
--- a/docs/tasks/1_implement_behavior_component.md
+++ b/docs/tasks/1_implement_behavior_component.md
@@ -8,6 +8,10 @@ tagline: "Task 1: Implement a Behavior Component"
Implement your first `checkInvocationCondition()` and `getCommand()` function, such that the ChaseGhost behavior component passes its unit tests.
+
+
+
+
## Context
Before we start building our arbitration graph, we want to take a closer look into behavior components.
diff --git a/docs/tasks/2_extend_arbitration_graph.md b/docs/tasks/2_extend_arbitration_graph.md
index 413cbf8f..8e392066 100644
--- a/docs/tasks/2_extend_arbitration_graph.md
+++ b/docs/tasks/2_extend_arbitration_graph.md
@@ -76,6 +76,13 @@ explicit PacmanAgent(const entt::Game& game)
rootArbitrator_->addOption(moveRandomlyBehavior_, PriorityArbitrator::Option::Flags::INTERRUPTABLE);
}
```
+
+Your arbitration graph should now look like this:
+
+
+
+
+
diff --git a/docs/tasks/3_nested_arbitrators.md b/docs/tasks/3_nested_arbitrators.md
index 48b92d28..ffc81687 100644
--- a/docs/tasks/3_nested_arbitrators.md
+++ b/docs/tasks/3_nested_arbitrators.md
@@ -8,6 +8,8 @@ tagline: "Task 3: Nested arbitration graphs"
Integrate a long-term behavior and add another layer to the arbitration graph.
+
+
## Context
We have now implemented a behavior component and integrated it into the arbitration graph.
diff --git a/docs/tasks/4_cost_arbitration.md b/docs/tasks/4_cost_arbitration.md
index b49113cc..4499306b 100644
--- a/docs/tasks/4_cost_arbitration.md
+++ b/docs/tasks/4_cost_arbitration.md
@@ -8,6 +8,8 @@ tagline: "Task 4: Arbitrate based on predicted utility"
Learn how the cost arbitrator can help you to arbitrate between behaviors based on their expected cost/utility.
+
+
## Context
The `EatDot` arbitrator we added in the [previous task](3_nested_arbitrators.md) decides between the two dot eating strategies randomly.
diff --git a/docs/tasks/5_verification.md b/docs/tasks/5_verification.md
index bcf6ecf8..1b1f766f 100644
--- a/docs/tasks/5_verification.md
+++ b/docs/tasks/5_verification.md
@@ -8,6 +8,8 @@ tagline: "Task 5: Better safe than sorry"
Execute only safe commands and add a fallback strategy.
+
+
## Context
The arbitration graph is now complete and Pac-Man is eating dots like a pro.