- ✅ Already uses
useReportCardDataStatecorrectly - ✅ Game state (
isPaused,isPlaying,gameOver,won,canShoot) is appropriate as-is - ❌ No modal/visibility boolean state to migrate to
useModalState - ✅ No data fetching -
useCardDatanot applicable
- ✅ Already uses
useReportCardDataStatecorrectly - ✅ Game state is appropriate for game mechanics
- ❌ No modal/visibility boolean state to migrate to
useModalState - ✅ No data fetching -
useCardDatanot applicable
- ✅ Already uses
useCardLoadingStatecorrectly - ✅ Operational state (
isPinging,continuousPing,isInitialized) is appropriate - ❌ No modal/visibility boolean state to migrate to
useModalState - ✅ Custom ping logic doesn't fit
useCardDatapattern
- ✅ Already uses
useCardLoadingStatecorrectly - ✅ All state management follows best practices
- ❌ No modal/visibility boolean state to migrate to
useModalState - ✅ Uses appropriate hooks for filtering/sorting
All target files already use the standardized card hooks correctly:
- Game cards use
useReportCardDataState - Data cards use
useCardLoadingState - No files have modal/visibility boolean state requiring
useModalState
These interactive cards are already properly migrated to standardized hooks.