Skip to content

Latest commit

 

History

History
36 lines (28 loc) · 1.44 KB

File metadata and controls

36 lines (28 loc) · 1.44 KB

Interactive Cards Hook Migration Analysis

Target Files Analysis

NodeInvaders.tsx

  • ✅ Already uses useReportCardDataState correctly
  • ✅ Game state (isPaused, isPlaying, gameOver, won, canShoot) is appropriate as-is
  • ❌ No modal/visibility boolean state to migrate to useModalState
  • ✅ No data fetching - useCardData not applicable

KubeBert.tsx

  • ✅ Already uses useReportCardDataState correctly
  • ✅ Game state is appropriate for game mechanics
  • ❌ No modal/visibility boolean state to migrate to useModalState
  • ✅ No data fetching - useCardData not applicable

NetworkUtils.tsx

  • ✅ Already uses useCardLoadingState correctly
  • ✅ Operational state (isPinging, continuousPing, isInitialized) is appropriate
  • ❌ No modal/visibility boolean state to migrate to useModalState
  • ✅ Custom ping logic doesn't fit useCardData pattern

ResourceCapacity.tsx

  • ✅ Already uses useCardLoadingState correctly
  • ✅ All state management follows best practices
  • ❌ No modal/visibility boolean state to migrate to useModalState
  • ✅ Uses appropriate hooks for filtering/sorting

Conclusion

All target files already use the standardized card hooks correctly:

  • Game cards use useReportCardDataState
  • Data cards use useCardLoadingState
  • No files have modal/visibility boolean state requiring useModalState

These interactive cards are already properly migrated to standardized hooks.