Hi,
I'm trying to build your version of meshlab using Qt 5.7 and VS2013 for Windows x64, and I am having an issue with linking in the OpenGL32 library.
This is the error message I'm getting (about 39 more just like it, as well)
meshmodel.obj:-1: error: LNK2019: unresolved external symbol __imp_glBegin referenced in function "public: bool __cdecl MeshLabRenderMesh::renderSelectedFace(void)" (?renderSelectedFace@MeshLabRenderMesh@@QEAA_NXZ)
I don't know a thing about Qt or qmake, but from what I can find in Qt help and stackoverflow.com, it looks like you have what is needed:
QT += opengl
Are you aware of anything else that I can do?
Thanks for doing a great job updating the meshlab project on your GitHub page, and for any assistance you can provide.
Brook Beall
Hi,
I'm trying to build your version of meshlab using Qt 5.7 and VS2013 for Windows x64, and I am having an issue with linking in the OpenGL32 library.
This is the error message I'm getting (about 39 more just like it, as well)
meshmodel.obj:-1: error: LNK2019: unresolved external symbol __imp_glBegin referenced in function "public: bool __cdecl MeshLabRenderMesh::renderSelectedFace(void)" (?renderSelectedFace@MeshLabRenderMesh@@QEAA_NXZ)
I don't know a thing about Qt or qmake, but from what I can find in Qt help and stackoverflow.com, it looks like you have what is needed:
QT += opengl
Are you aware of anything else that I can do?
Thanks for doing a great job updating the meshlab project on your GitHub page, and for any assistance you can provide.
Brook Beall