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app.js
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166 lines (150 loc) · 4.68 KB
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const express = require('express');
const https = require('https');
const fs = require('fs');
const osc = require('node-osc');
const app = express();
// This line is from the Node.js HTTPS documentation.
const options = {
key: fs.readFileSync('./client-key.pem'),
cert: fs.readFileSync('./client-cert.pem')
};
// Create an HTTPS service.
const server = https.createServer(options, app).listen(3000, '0.0.0.0', listen);
const ip = require('ip').address();
const osc_client = new osc.Client('127.0.0.1', 6448);
const osc_server = new osc.Server(12000, '127.0.0.1');
// This callback just tells us that the server has started
function listen() {
const port = server.address().port;
console.log('App listening at https://' + ip + ':' + port);
}
let outputCbs = [];
osc_server.on('message', function (msg) {
if (msg[0] == '/wek/outputs') {
const cb = outputCbs.shift();
if (cb) {
cb(msg[1]);
}
}
});
app.use(express.static('client'));
// WebSockets
const io = require('socket.io').listen(server);
let sides = ['right', 'left'];
let playerSockets = {};
let serverSocket = null;
let isRecording = false;
// This is run for each individual user that connects
io.sockets.on('connection',
// We are given a websocket object in our function
function (socket) {
let side;
// If we don't have a server, assume first connector is the server
if (!serverSocket) {
console.log('Client connected');
socket.emit('welcome', {addr: ip + ':' + server.address().port, joinedSides: Object.keys(playerSockets)});
serverSocket = socket;
serverSocket.emit('welcome', {addr: ip})
serverSocket.on('record', () => {
wekControl('stopRunning');
wekControl('startRecording');
isRecording = true;
});
serverSocket.on('unready', () => {
for (k of Object.keys(playerSockets)) {
playerSockets[k].emit('unready', {});
}
});
serverSocket.on('gamestarted', () => {
for (k of Object.keys(playerSockets)) {
playerSockets[k].emit('gamestarted', {});
}
});
socket.on('disconnect', function() {
serverSocket = null;
console.log('Client has disconnected');
});
return
}
// Otherwise, check if there are sides left and save the socket
if (sides.length == 0) {
socket.disconnect();
return
} else {
side = sides.pop();
console.log("We have a new client ("+side+"): " + socket.id);
serverSocket.emit('join', {side: side});
socket.emit('assign', {side: side});
}
socket.motionData = {
downs: [],
sides: [],
};
playerSockets[side] = socket;
socket.on('ready', function() {
serverSocket.emit('ready', {side});
});
socket.on('record', function() {
isRecording = true;
wekControl('startRecording');
});
socket.on('motion',
function(data) {
if (data.downMotion) {
socket.motionData.downs.push(data.downMotion);
socket.motionData.sides.push(data.sidewaysMotion);
if (socket.motionData.downs.length > 10) {
socket.motionData.downs.shift();
socket.motionData.sides.shift();
socket.motionData.side = side;
serverSocket.emit('motionData', socket.motionData);
}
const msg = new osc.Message('/wek/inputs', socket.motionData.downs, socket.motionData.downs);
osc_client.send(msg);
if (isRecording) {
isRecording = false;
wekControl('stopRecording');
wekControl('train');
wekControl('startRunning');
} else {
outputCbs.push((wekClass) => {
switch (wekClass) {
case 1:
serverSocket.emit('action', {side, action: 'punch'});
break;
case 2:
serverSocket.emit('action', {side, action: 'block'});
break;
case 3:
// Nothing
break;
default:
console.log(`Received invalid class \`${wekClass}'`)
break;
}
});
while (outputCbs.length > 2) {
outputCbs.shift();
}
}
}
}
);
socket.on('disconnect',
function() {
delete playerSockets[side];
sides.push(side);
console.log("Phone has disconnected");
}
);
socket.on('crouch',
function() {
serverSocket.emit('action', {side,action:'crouch'})
}
);
}
);
function wekControl(msg, ...args) {
const msg_obj = new osc.Message('/wekinator/control/' + msg, args);
return osc_client.send(msg_obj);
}