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Upgradable Factories and Resources #16

Description

@Land-Strider

Feature Request: Upgradable Factories and Resources

Problem:

Currently, for player faction to raise funds, it needs to either play wide (take and hold a lot of flags), steal a lot of vehicles, or grind missions.
The value of limited number of resources and factories the player faction can reasonably hold without incurring high war levels and heavy or frequent attacks force players to engage in other funds-accumulation activities. This is reasonable, but also it is the only option progress, usually.

Expected behavior:

Give the player faction (maybe also the enemy factions) the ability to invest in a Factory or Resource marker to increase its efficiency, so that limited number of held economy locations can still provide good source of income in the longer run, and individual flags are more worth holding against strong attacks instead of going through lose/retake routine against way easier fresh garrisons.

Implementation details:

  • Add a parameter to enable Factories and Resources upgrades to increase their income efficiency.
  • Implement the upgrade option to the commander menu.
  • Tie the income multipliers of upgrades to another parameter for optional multiplier values: 10%, 25%, 50%, 75%, 100%.
  • Set multiple upgrade levels via parameter option. Up to 5 upgrades should be reasonable, depending on the multiplier parameter above.
  • Set total upgrade count limits via parameters, so that there is still a choice factor to upgrade select factories/resources only.
  • Require increasing upgrade costs and maybe spawn fail-able upgrade missions, during which enemy attack waves try to prevent the upgrade vehicle from reaching its destination or the upgrade location is attacked with the purpose of taking it.
  • Instead of an upgraded factory/resource being destroyed immediately upon worker loss, have it go down one level in such a situation.
  • Keep the factory/resource levels intact upon flag side change.

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high priorityImportant changes to be done at earliestin progressissue is being worked onmajor changeimportant changesnew featurecompletely new featurepartial completepartially completed issues, whether still open or closedtestingimplemented but requires more testing before the issue is considered complete

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