Is your feature request related to a problem in GravesX? Please describe.
Please before, I suggested a function that deducts money when a player dies, and we could define the permissions separately by rank. Later, you implemented this feature in graves.yml. That's fantastic! I'm impressed and grateful.
Defining the coffin's remaining time and the player's XP will work similarly to graves.deduct.<name>. We just need to add a separate definition function for the coffin's remaining time (graves.remain.<time>) and the experience value deducted from the dead player based on the defined rank (graves.experience.<name>).
I sincerely thank the team and encourage you to continue developing this good and useful plugin.
Describe the solution you'd like
I want you to add separate permissions, similar to graves.deduct.<name>. This would allow me to set different values for different groups.
Experience Example
Valid values between 0.01 - 1.00
experience:
store:
- "default:0.3"
- "premium:0.8"
Grave Time Example
How long graves should stay alive
grave:
time:
- "default:300"
- "premium:10800"
Describe alternatives you've considered
Here are a couple of ideas for the player experience when a player dies:
- Bottle o' Enchanting: The game should give the player a Bottle o' Enchanting that stores all their experience (XP) in a single bottle. The player can then right-click or throw the bottle to reclaim all the XP they had before they died.
- Immediate Grave Redemption: The player receives their XP immediately when they open their grave.
Additional context
Please help me create placeholders that show the teleport cost for the teleport.cost function.
Exam: %gravesx_teleport_cost%
Confirmation
Is your feature request related to a problem in GravesX? Please describe.
Please before, I suggested a function that deducts money when a player dies, and we could define the permissions separately by rank. Later, you implemented this feature in
graves.yml. That's fantastic! I'm impressed and grateful.Defining the coffin's remaining time and the player's XP will work similarly to
graves.deduct.<name>. We just need to add a separate definition function for the coffin's remaining time (graves.remain.<time>) and the experience value deducted from the dead player based on the defined rank (graves.experience.<name>).I sincerely thank the team and encourage you to continue developing this good and useful plugin.
Describe the solution you'd like
I want you to add separate permissions, similar to
graves.deduct.<name>. This would allow me to set different values for different groups.Experience Example
Valid values between 0.01 - 1.00
Grave Time Example
How long graves should stay alive
Describe alternatives you've considered
Here are a couple of ideas for the player experience when a player dies:
Additional context
Please help me create placeholders that show the teleport cost for the
teleport.costfunction.Exam: %gravesx_teleport_cost%
Confirmation