Minecraft Server Version
This server is running Paper version 1.21.11-130-ver/1.21.11@c5a2736 (2026-04-11T11:14:19Z) (Implementing API version 1.21.11-R0.1-SNAPSHOT)
GravesX Version
GravesX-4.9.11.1-366.jar
/graves dump output
https://mclo.gs/J9rLS28
Spark Profile / Performance Dump
No response
Summary of the bug
When dying by suffocation in a wall, the safe-placement system places the grave on the first safe block it finds below the suffocation location. Most of the time this puts the grave in places that make little sense or that are really far away from the actual death location. I don't remember this happening in previous versions prior to MC v1.21.11. A few examples:
1.) A player rode a horse into a 2-block tall opening on the surface which killed them by suffocation and the grave was placed 20 blocks down in the caves below.
2.) A player had died by suffocating in a gravel pit and the grave ended up in an Ancient City location about 50 blocks below where they had actually died, effectively making that grave extremely difficult for the player to retrieve and way farther away than it should be.
Steps to Reproduce
Die by suffocation with safe-placement enabled
Expected Result
The grave should be placed above where the player suffocated or if possible the plugin should be able to do a radius search and place on the first viable block found in the X or Z direction. This would allow for adjacent placement in the same Y level which would make far more sense than the current implementation.
Actual Result
Grave ends up nowhere near player death location and in most cases is far more difficult to retrieve than if it were just placed at the death location.
Screenshots / Videos
No response
Additional Information / Full Stack Trace
N/A
Environment & Support Confirmation
Minecraft Server Version
This server is running Paper version 1.21.11-130-ver/1.21.11@c5a2736 (2026-04-11T11:14:19Z) (Implementing API version 1.21.11-R0.1-SNAPSHOT)
GravesX Version
GravesX-4.9.11.1-366.jar
/graves dumpoutputhttps://mclo.gs/J9rLS28
Spark Profile / Performance Dump
No response
Summary of the bug
When dying by suffocation in a wall, the safe-placement system places the grave on the first safe block it finds below the suffocation location. Most of the time this puts the grave in places that make little sense or that are really far away from the actual death location. I don't remember this happening in previous versions prior to MC v1.21.11. A few examples:
1.) A player rode a horse into a 2-block tall opening on the surface which killed them by suffocation and the grave was placed 20 blocks down in the caves below.
2.) A player had died by suffocating in a gravel pit and the grave ended up in an Ancient City location about 50 blocks below where they had actually died, effectively making that grave extremely difficult for the player to retrieve and way farther away than it should be.
Steps to Reproduce
Die by suffocation with safe-placement enabled
Expected Result
The grave should be placed above where the player suffocated or if possible the plugin should be able to do a radius search and place on the first viable block found in the X or Z direction. This would allow for adjacent placement in the same Y level which would make far more sense than the current implementation.
Actual Result
Grave ends up nowhere near player death location and in most cases is far more difficult to retrieve than if it were just placed at the death location.
Screenshots / Videos
No response
Additional Information / Full Stack Trace
N/A
Environment & Support Confirmation