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[FEATURE REQUEST] Modified verbose output, and opening output panel on error #28

@gamagan

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@gamagan

This is a nice extension. Thanks for making it available. I have 2 feature requests; one small and 1 medium.

  1. When 'verbose' is set to false, don't output the command name as part of the output.

Instead of:

Launch 'BuildShaders' 'Build Modified Shaders'

Do

Launch 'Build Modified Shaders'
  1. Add option to open the output panel when an error is detected from the script. The output could be defined as the script returning non-zero. Alternatively, there could be more than 2 options:
  • A) Never open output panel
  • B) Always open output panel
  • C) Open output panel on error

The idea is that we generally want the output panel closed, unless an error happened when the script ran. Without this, we always need to have the output panel open to see whether there was an error or not.

Regards

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