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238 lines (205 loc) · 8.89 KB
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package src;
import danogl.GameManager;
import danogl.GameObject;
import danogl.collisions.Layer;
import danogl.components.CoordinateSpace;
import danogl.gui.*;
import danogl.gui.rendering.RectangleRenderable;
import danogl.gui.rendering.Renderable;
import danogl.util.Counter;
import danogl.util.Vector2;
import src.brick_strategies.BasicStrategy;
import src.brick_strategies.CollisionStrategy;
import src.brick_strategies.StrategyFactory;
import src.gameobjects.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.util.Random;
/**
* A Game manager for Bricker game. builds the game environment and
* ends the game.
*/
public class BrickerGameManager extends GameManager {
public static final float BORDER_WIDTH = 10.0f;
private static final float BALL_SPEED = 250f;
private static final int BRICKS_PER_ROW = 8;
private static final int BRICKS_PER_COL = 7;
private static final int BRICKS_DISTANCE = 1;
private static final int WALL_DISTANCE = 5;
private static final int LIVES = 3;
private Counter brickCounter;
private Counter livesCounter;
private String windowTitle;
private WindowController windowController;
private Vector2 windowDimensions;
private GameObject ball;
private UserInputListener inputListener;
/**
* Constructor for the game managar.
* @param windowTitle
* @param windowDimensions
*/
public BrickerGameManager(java.lang.String windowTitle,
danogl.util.Vector2 windowDimensions){
super(windowTitle, windowDimensions);
this.windowDimensions = windowDimensions;
this.windowTitle = windowTitle;
}
/**
* Starts the game.
* @param imageReader
* @param soundReader
* @param inputListener
* @param windowController
*/
@Override
public void initializeGame(danogl.gui.ImageReader imageReader, danogl.gui.SoundReader soundReader,
danogl.gui.UserInputListener inputListener,
danogl.gui.WindowController windowController){
super.initializeGame(imageReader, soundReader, inputListener, windowController);
this.brickCounter = new Counter(0);
this.livesCounter = new Counter(LIVES);
this.windowController = windowController;
this.inputListener = inputListener;
// Create Ball
createBall(imageReader, windowController, soundReader);
;
// Create Paddle
createPaddle(imageReader, windowController, inputListener);
// create bricks
createBricks(imageReader, soundReader);
// create background
createBackground(imageReader, windowController);
// create walls
createWalls();
// create lives
createLife(imageReader);
createTextLife();
}
private void createBall(ImageReader imageReader, WindowController windowController,
SoundReader soundReader){
Renderable ballImage =
imageReader.readImage("assets/ball.png", true);
Sound collisionSound = soundReader.readSound("assets/blop_cut_silenced.wav");
GameObject ball = new Ball(new Vector2(Vector2.ZERO), new Vector2(20,20), ballImage, collisionSound);
windowDimensions = windowController.getWindowDimensions();
gameObjects().addGameObject(ball);
setBallLocation(ball);
this.ball = ball;
}
private void createLife(ImageReader imageReader){
Renderable heartImage = imageReader.readImage("assets/heart.png", true);
GameObject graphicLifeCounter =
new GraphicLifeCounter(new Vector2(BORDER_WIDTH + 5, windowDimensions.y() -40),
new Vector2(25,25), livesCounter, heartImage,gameObjects(), LIVES);
gameObjects().addGameObject(graphicLifeCounter, Layer.BACKGROUND);
}
private void createPaddle(ImageReader imageReader,
WindowController windowController, UserInputListener inputListener){
Renderable paddleImage = imageReader.readImage("assets/paddle.png", false);
GameObject paddle = new Paddle(Vector2.ZERO, new Vector2(200,20), paddleImage,
inputListener, windowController.getWindowDimensions(), BORDER_WIDTH);
paddle.setCenter(new Vector2(windowDimensions.x()/2, windowDimensions.y()-30));
gameObjects().addGameObject(paddle);
}
private void createBricks(ImageReader imageReader, SoundReader soundReader){
Renderable brickImage = imageReader.readImage("assets/brick.png", false);
float brickSize = (windowDimensions.x() - ((BRICKS_PER_COL -1) * BRICKS_DISTANCE)
- (2 * BORDER_WIDTH) - (2 * WALL_DISTANCE)) / BRICKS_PER_COL;
StrategyFactory strategyFactory = new StrategyFactory(gameObjects(), imageReader,
soundReader, windowDimensions, inputListener, windowController, this);
for(int row =0; row < BRICKS_PER_ROW; row++){
for(int col=0; col< BRICKS_PER_COL; col++){
CollisionStrategy collisionStrategy = strategyFactory.chooseStrategy();
GameObject brick = new Brick(Vector2.ZERO, new Vector2(brickSize, 15), brickImage,
collisionStrategy,brickCounter);
brick.setCenter(new Vector2(BORDER_WIDTH + WALL_DISTANCE + (col * BRICKS_DISTANCE) +
(col * brickSize) + (brickSize/2),
(BORDER_WIDTH + BRICKS_DISTANCE + ( (float) 15/2) + row*BRICKS_DISTANCE + (row * 15))));
gameObjects().addGameObject(brick,Layer.STATIC_OBJECTS);
brickCounter.increment();
}
}
}
private void createBackground(ImageReader imageReader, WindowController windowController){
Renderable backgroundImage = imageReader.readImage("assets/DARK_BG2_small.jpeg",
false);
GameObject background = new GameObject(Vector2.ZERO, windowController.getWindowDimensions(), backgroundImage);
background.setCoordinateSpace(CoordinateSpace.CAMERA_COORDINATES);
gameObjects().addGameObject(background, Layer.BACKGROUND);
}
private void createWalls(){
GameObject rightWall = new GameObject(Vector2.ZERO,
new Vector2(BORDER_WIDTH, windowDimensions.y()),
new RectangleRenderable(Color.BLACK));
GameObject leftWall = new GameObject(new Vector2(windowDimensions.x()-BORDER_WIDTH, 0),
new Vector2(BORDER_WIDTH, windowDimensions.y()),
new RectangleRenderable(Color.BLACK));
GameObject ceiling = new GameObject(Vector2.ZERO,
new Vector2(windowDimensions.x(), BORDER_WIDTH),
new RectangleRenderable(Color.BLACK));
gameObjects().addGameObject(rightWall);
gameObjects().addGameObject(leftWall);
gameObjects().addGameObject(ceiling);
}
private void createTextLife() {
GameObject numericLifeCounter = new NumericLifeCounter(livesCounter,
new Vector2(BORDER_WIDTH + 5, windowDimensions.y() - 70),
new Vector2(20,20),this.gameObjects());
gameObjects().addGameObject(numericLifeCounter, Layer.BACKGROUND);
}
/**
* Update when the game ends.
* @param deltaTime
*/
@Override
public void update(float deltaTime) {
super.update(deltaTime);
checkGameEnd();
}
private void checkGameEnd(){
String msg = "";
if(brickCounter.value() == 0 || inputListener.isKeyPressed(KeyEvent.VK_W)){
msg = "WINNER! play again?";
if(windowController.openYesNoDialog(msg)){
windowController.resetGame();
}
else
windowController.closeWindow();
}
else{
if (windowDimensions.y() < ball.getCenter().y()){
if(livesCounter.value() == 1){
msg = "YOU LOST! play again?";
if (windowController.openYesNoDialog(msg)) {
windowController.resetGame();
}
else{
windowController.closeWindow();
}
}
else{
livesCounter.decrement();
ball.setCenter(windowDimensions.mult(0.5f));
}
}
}
}
private void setBallLocation(GameObject ball){
float ballVelX = BALL_SPEED;
float ballVelY = BALL_SPEED;
Random rand = new Random();
if(rand.nextBoolean()){
ballVelX = ballVelX * -1;
}
if(rand.nextBoolean()){
ballVelY = ballVelY * -1;
}
ball.setVelocity(new Vector2(ballVelX,ballVelY));
ball.setCenter(windowDimensions.mult(0.5f));
}
public static void main(java.lang.String[] args){
new BrickerGameManager("Bricker",
new Vector2(700,500)).run();
}
}