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Ok, that is wrong, I need to fix properties in the blender project. |
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And finally something after fix |
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Pixel position was wrongly calculated. Mistake with the Y sign. Fixed in this part of the commit. I am still debugging through the algorithm to ensure that everything is correct. |
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I have started by loading input images and the first step after that was to convert them from sRGB (as blender returns them in that color space) to linear. That's the effect:

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