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Copy pathinteractions.py
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78 lines (70 loc) · 2.47 KB
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#here will be stored classes of objects we can click on
import pygame
tile_size=40
#class with our doors
class Door(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
img = pygame.image.load('img/doors.png')
self.image = pygame.transform.scale(img, (tile_size*3, tile_size*5))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
#class to backdoors
class BackDoor(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
img = pygame.image.load('img/backdoors.png')
self.image = pygame.transform.scale(img, (tile_size*3, tile_size*5))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
#patient card
class PatientCard(pygame.sprite.Sprite):
def __init__(self, x, y,z):
pygame.sprite.Sprite.__init__(self)
img=pygame.image.load('img/patientCard.png')
if z==1:
self.image = pygame.transform.scale(img, (tile_size//2, tile_size)) #show in game collectible item
elif z==2:
self.image=pygame.transform.scale(img, (tile_size*10, tile_size*18)) #show in inventory, in readable size
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
class SokobanDoor(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
img = pygame.image.load('img/sokobanDoors.png')
self.image = pygame.transform.scale(img, (tile_size*3, tile_size*5))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
class DinoDoor(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
img = pygame.image.load('img/dinoDoors.png')
self.image = pygame.transform.scale(img, (tile_size*3, tile_size*5))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
class FlappyDoor(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
img = pygame.image.load('img/flappyDoors.png')
self.image = pygame.transform.scale(img, (tile_size*3, tile_size*5))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
class Badges(pygame.sprite.Sprite):
def __init__(self, x, y, dir, b):
pygame.sprite.Sprite.__init__(self)
img = pygame.image.load(dir)
if b==1:
self.image=pygame.transform.scale(img, (tile_size*5, tile_size*5))
elif b==2:
self.image=pygame.transform.scale(img, (tile_size*10, tile_size*18))
elif b==3:
self.image=pygame.transform.scale(img, (tile_size*5, tile_size*5))
self.rect=self.image.get_rect()
self.rect.x=x
self.rect.y=y