-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathComponent.StatusEffects.cs
More file actions
136 lines (136 loc) · 3 KB
/
Component.StatusEffects.cs
File metadata and controls
136 lines (136 loc) · 3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
namespace Hexeract.Component.StatusEffects
{
struct Time
{
int InitialTime { get; }
int RemainingTime { get; set; }
}
struct Level
{
int StatusLevel { get; }
}
struct StatusSpeed
{
string Id { get => "minecraft:speed"; }
}
struct StatusSlowness
{
string Id { get => "minecraft:slowness"; }
}
struct StatusHaste
{
string Id { get => "minecraft:haste"; }
}
struct StatusMiningFatigue
{
string Id { get => "minecraft:mining_fatigue"; }
}
struct StatusStrength
{
string Id { get => "minecraft:strength"; }
}
struct StatusInstantHealth
{
string Id { get => "minecraft:instant_health"; }
}
struct StatusInstantDamage
{
string Id { get => "minecraft:instant_damage"; }
}
struct StatusJumpBoost
{
string Id { get => "minecraft:jump_boost"; }
}
struct StatusNausea
{
string Id { get => "minecraft:nausea"; }
}
struct StatusRegeneration
{
string Id { get => "minecraft:regeneration"; }
}
struct StatusResistance
{
string Id { get => "minecraft:resistance"; }
}
struct StatusFireResistance
{
string Id { get => "minecraft:fire_resistance"; }
}
struct StatusWaterBreathing
{
string Id { get => "minecraft:water_breathing"; }
}
struct StatusInvisibility
{
string Id { get => "minecraft:invisibility"; }
}
struct StatusBlindness
{
string Id { get => "minecraft:blindness"; }
}
struct StatusNightVision
{
string Id { get => "minecraft:night_vision"; }
}
struct StatusHunger
{
string Id { get => "minecraft:hunger"; }
}
struct StatusWeakness
{
string Id { get => "minecraft:weakness"; }
}
struct StatusPoison
{
string Id { get => "minecraft:poison"; }
}
struct StatusWither
{
string Id { get => "minecraft:wither"; }
}
struct StatusHealthBoost
{
string Id { get => "minecraft:health_boost"; }
}
struct StatusAbsorption
{
string Id { get => "minecraft:absorption"; }
}
struct StatusSaturation
{
string Id { get => "minecraft:saturation"; }
}
struct StatusGlowing
{
string Id { get => "minecraft:glowing"; }
}
struct StatusLevitation
{
string Id { get => "minecraft:levitation"; }
}
struct StatusLuck
{
string Id { get => "minecraft:luck"; }
}
struct StatusBadLuck
{
string Id { get => "minecraft:bad_luck"; }
}
struct StatusSlowFalling
{
string Id { get => "minecraft:slow_falling"; }
}
struct StatusConduitPower
{
string Id { get => "minecraft:conduit_power"; }
}
struct StatusDolphinsGrace
{
string Id { get => "minecraft:dolphins_grace"; }
}
struct StatusBadOmen
{
string Id { get => "minecraft:bad_omen"; }
}
}