diff --git a/asset_patches/assets/data/Papers.xml b/asset_patches/assets/data/Papers.xml
index 28ebe2d..3556015 100644
--- a/asset_patches/assets/data/Papers.xml
+++ b/asset_patches/assets/data/Papers.xml
@@ -17,6 +17,15 @@
+
+
+
+
+
+
+
+
+
diff --git a/psp-papers-mod/src/Patches/BorderPatch.cs b/psp-papers-mod/src/Patches/BorderPatch.cs
index 50688d5..1823739 100644
--- a/psp-papers-mod/src/Patches/BorderPatch.cs
+++ b/psp-papers-mod/src/Patches/BorderPatch.cs
@@ -42,10 +42,9 @@ public static void SendChatterRunner() {
[HarmonyPrefix]
[HarmonyPatch("checkSniped", typeof(Person), typeof(PointData), typeof(string))]
private static bool SnipedPrefix(Person person, PointData pos, string shotAnim, ref bool __result) {
- if (person.id != "waiting" && person.id != "guard0" && person.id != "guard1") return true;
+ if (person.id != "guard0" && person.id != "guard1") return true;
+ // Killing two left guards during detains breaks the game
- // Killing the people in queue breaks the game
- // So does killing the two left guards during detains
__result = false;
return false;
}
@@ -55,6 +54,11 @@ private static bool SnipedPrefix(Person person, PointData pos, string shotAnim,
private static void SnipedPostfix(Person person, PointData pos, string shotAnim, ref bool __result) {
if (!__result) return;
+ // Can't call traveler if they were shot, have to remove from queue
+ if (person.id == "waiting") {
+ Border.waitingLine.people.remove(person);
+ }
+
Console.Out.WriteLine("SNIPED " + person.id + " SHOTANIM: " + shotAnim);
}