Currently the Matchmaking server is not implemented
This server currently listens to mms.api.vhsgame.com
This server handles public matches matchmaking. Although it does have presence in private matches (reasons unknown)
The same project could be used. Just define the method in another handler class to make it clear there are two different servers. The certificate we're using covers *. vhsgame.com so we can serve all requests from the same site
The matchmaking order should be FIFO as it is now. Matchmaking Rank should be ignored as it doesn't seem to be enough players for it to matter anyway
Try and document the behavior too. It'd be good to know if it can be manipulated to spawn bots or to start with less than 5 players (as it stands right now it's possible we don't ever reach that player number)
Currently the Matchmaking server is not implemented
This server currently listens to mms.api.vhsgame.com
This server handles public matches matchmaking. Although it does have presence in private matches (reasons unknown)
The same project could be used. Just define the method in another handler class to make it clear there are two different servers. The certificate we're using covers *. vhsgame.com so we can serve all requests from the same site
The matchmaking order should be FIFO as it is now. Matchmaking Rank should be ignored as it doesn't seem to be enough players for it to matter anyway
Try and document the behavior too. It'd be good to know if it can be manipulated to spawn bots or to start with less than 5 players (as it stands right now it's possible we don't ever reach that player number)