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63 lines (62 loc) · 8.22 KB
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Copy pathcli2tri.txt
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63 lines (62 loc) · 8.22 KB
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Regex: begin\nvertex ([\d\.\-E]+) ([\d\.\-E]+) ([\d\.\-E]+)\nvertex ([\d\.\-E]+) ([\d\.\-E]+) ([\d\.\-E]+)\nvertex ([\d\.\-E]+) ([\d\.\-E]+) ([\d\.\-E]+)\nend
Replacement: Triangle* t1 = new Triangle(Vector3($1, $2, $3), Vector3($4, $5, $6), Vector3($7, $8, $9));
Triangle* t1 = new Triangle(Vector3(1.188635, 0.0, 0.73462), Vector3(0.467086, 0.178411, 0.0), Vector3(0.467086, -0.178411, 0.0));
Triangle* t1 = new Triangle(Vector3(1.188635, 0.0, 0.73462), Vector3(0.467086, -0.178411, 0.0), Vector3(0.288675, -0.288675, 0.288675));
Triangle* t1 = new Triangle(Vector3(1.188635, 0.0, 0.73462), Vector3(0.288675, -0.288675, 0.288675), Vector3(0.178411, 0.0, 0.467086));
Triangle* t1 = new Triangle(Vector3(1.188635, 0.0, 0.73462), Vector3(0.178411, 0.0, 0.467086), Vector3(0.288675, 0.288675, 0.288675));
Triangle* t1 = new Triangle(Vector3(1.188635, 0.0, 0.73462), Vector3(0.288675, 0.288675, 0.288675), Vector3(0.467086, 0.178411, 0.0));
Triangle* t1 = new Triangle(Vector3(1.188635, 0, -0.73462), Vector3(0.467086, 0.178411, 0.0), Vector3(0.288675, 0.288675, -0.288675));
Triangle* t1 = new Triangle(Vector3(1.188635, 0, -0.73462), Vector3(0.288675, 0.288675, -0.288675), Vector3(0.178411, 0.0, -0.467086));
Triangle* t1 = new Triangle(Vector3(1.188635, 0, -0.73462), Vector3(0.178411, 0.0, -0.467086), Vector3(0.288675, -0.288675, -0.288675));
Triangle* t1 = new Triangle(Vector3(1.188635, 0, -0.73462), Vector3(0.288675, -0.288675, -0.288675), Vector3(0.467086, -0.178411, 0.0));
Triangle* t1 = new Triangle(Vector3(1.188635, 0, -0.73462), Vector3(0.467086, -0.178411, 0.0), Vector3(0.467086, 0.178411, 0.0));
Triangle* t1 = new Triangle(Vector3(-1.188635, 0.0, -0.73462), Vector3(-0.467086, 0.178411, 0.0), Vector3(-0.467086, -0.178411, 0.0));
Triangle* t1 = new Triangle(Vector3(-1.188635, 0.0, -0.73462), Vector3(-0.467086, -0.178411, 0.0), Vector3(-0.288675, -0.288675, -0.288675));
Triangle* t1 = new Triangle(Vector3(-1.188635, 0.0, -0.73462), Vector3(-0.288675, -0.288675, -0.288675), Vector3(-0.178411, 0.0, -0.467086));
Triangle* t1 = new Triangle(Vector3(-1.188635, 0.0, -0.73462), Vector3(-0.178411, 0.0, -0.467086), Vector3(-0.288675, 0.288675, -0.288675));
Triangle* t1 = new Triangle(Vector3(-1.188635, 0.0, -0.73462), Vector3(-0.288675, 0.288675, -0.288675), Vector3(-0.467086, 0.178411, 0.0));
Triangle* t1 = new Triangle(Vector3(-1.188635, 0, 0.73462), Vector3(-0.467086, 0.178411, 0.0), Vector3(-0.288675, 0.288675, 0.288675));
Triangle* t1 = new Triangle(Vector3(-1.188635, 0, 0.73462), Vector3(-0.288675, 0.288675, 0.288675), Vector3(-0.178411, 0.0, 0.467086));
Triangle* t1 = new Triangle(Vector3(-1.188635, 0, 0.73462), Vector3(-0.178411, 0.0, 0.467086), Vector3(-0.288675, -0.288675, 0.288675));
Triangle* t1 = new Triangle(Vector3(-1.188635, 0, 0.73462), Vector3(-0.288675, -0.288675, 0.288675), Vector3(-0.467086, -0.178411, 0.0));
Triangle* t1 = new Triangle(Vector3(-1.188635, 0, 0.73462), Vector3(-0.467086, -0.178411, 0.0), Vector3(-0.467086, 0.178411, 0.0));
Triangle* t1 = new Triangle(Vector3(-0.73462, 1.188635, 0), Vector3(-0.467086, 0.178411, 0.0), Vector3(-0.288675, 0.288675, -0.288675));
Triangle* t1 = new Triangle(Vector3(-0.73462, 1.188635, 0), Vector3(-0.288675, 0.288675, -0.288675), Vector3(0.0, 0.467086, -0.178411));
Triangle* t1 = new Triangle(Vector3(-0.73462, 1.188635, 0), Vector3(0.0, 0.467086, -0.178411), Vector3(0.0, 0.467086, 0.178411));
Triangle* t1 = new Triangle(Vector3(-0.73462, 1.188635, 0), Vector3(0.0, 0.467086, 0.178411), Vector3(-0.288675, 0.288675, 0.288675));
Triangle* t1 = new Triangle(Vector3(-0.73462, 1.188635, 0), Vector3(-0.288675, 0.288675, 0.288675), Vector3(-0.467086, 0.178411, 0.0));
Triangle* t1 = new Triangle(Vector3(0.73462, 1.188635, 0), Vector3(0.467086, 0.178411, 0.0), Vector3(0.288675, 0.288675, 0.288675));
Triangle* t1 = new Triangle(Vector3(0.73462, 1.188635, 0), Vector3(0.288675, 0.288675, 0.288675), Vector3(0.0, 0.467086, 0.178411));
Triangle* t1 = new Triangle(Vector3(0.73462, 1.188635, 0), Vector3(0.0, 0.467086, 0.178411), Vector3(0.0, 0.467086, -0.178411));
Triangle* t1 = new Triangle(Vector3(0.73462, 1.188635, 0), Vector3(0.0, 0.467086, -0.178411), Vector3(0.288675, 0.288675, -0.288675));
Triangle* t1 = new Triangle(Vector3(0.73462, 1.188635, 0), Vector3(0.288675, 0.288675, -0.288675), Vector3(0.467086, 0.178411, 0.0));
Triangle* t1 = new Triangle(Vector3(0.73462, -1.188635, 0), Vector3(0.467086, -0.178411, 0.0), Vector3(0.288675, -0.288675, -0.288675));
Triangle* t1 = new Triangle(Vector3(0.73462, -1.188635, 0), Vector3(0.288675, -0.288675, -0.288675), Vector3(0.0, -0.467086, -0.178411));
Triangle* t1 = new Triangle(Vector3(0.73462, -1.188635, 0), Vector3(0.0, -0.467086, -0.178411), Vector3(0.0, -0.467086, 0.178411));
Triangle* t1 = new Triangle(Vector3(0.73462, -1.188635, 0), Vector3(0.0, -0.467086, 0.178411), Vector3(0.288675, -0.288675, 0.288675));
Triangle* t1 = new Triangle(Vector3(0.73462, -1.188635, 0), Vector3(0.288675, -0.288675, 0.288675), Vector3(0.467086, -0.178411, 0.0));
Triangle* t1 = new Triangle(Vector3(-0.73462, -1.188635, 0), Vector3(-0.467086, -0.178411, 0.0), Vector3(-0.288675, -0.288675, 0.288675));
Triangle* t1 = new Triangle(Vector3(-0.73462, -1.188635, 0), Vector3(-0.288675, -0.288675, 0.288675), Vector3(0.0, -0.467086, 0.178411));
Triangle* t1 = new Triangle(Vector3(-0.73462, -1.188635, 0), Vector3(0.0, -0.467086, 0.178411), Vector3(0.0, -0.467086, -0.178411));
Triangle* t1 = new Triangle(Vector3(-0.73462, -1.188635, 0), Vector3(0.0, -0.467086, -0.178411), Vector3(-0.288675, -0.288675, -0.288675));
Triangle* t1 = new Triangle(Vector3(-0.73462, -1.188635, 0), Vector3(-0.288675, -0.288675, -0.288675), Vector3(-0.467086, -0.178411, 0.0));
Triangle* t1 = new Triangle(Vector3(0.0, -0.73462, -1.188635), Vector3(0.178411, 0.0, -0.467086), Vector3(-0.178411, 0.0, -0.467086));
Triangle* t1 = new Triangle(Vector3(0.0, -0.73462, -1.188635), Vector3(-0.178411, 0.0, -0.467086), Vector3(-0.288675, -0.288675, -0.288675));
Triangle* t1 = new Triangle(Vector3(0.0, -0.73462, -1.188635), Vector3(-0.288675, -0.288675, -0.288675), Vector3(0.0, -0.467086, -0.178411));
Triangle* t1 = new Triangle(Vector3(0.0, -0.73462, -1.188635), Vector3(0.0, -0.467086, -0.178411), Vector3(0.288675, -0.288675, -0.288675));
Triangle* t1 = new Triangle(Vector3(0.0, -0.73462, -1.188635), Vector3(0.288675, -0.288675, -0.288675), Vector3(0.178411, 0.0, -0.467086));
Triangle* t1 = new Triangle(Vector3(0, 0.73462, -1.188635), Vector3(0.0, 0.467086, -0.178411), Vector3(-0.288675, 0.288675, -0.288675));
Triangle* t1 = new Triangle(Vector3(0, 0.73462, -1.188635), Vector3(-0.288675, 0.288675, -0.288675), Vector3(-0.178411, 0.0, -0.467086));
Triangle* t1 = new Triangle(Vector3(0, 0.73462, -1.188635), Vector3(-0.178411, 0.0, -0.467086), Vector3(0.178411, 0.0, -0.467086));
Triangle* t1 = new Triangle(Vector3(0, 0.73462, -1.188635), Vector3(0.178411, 0.0, -0.467086), Vector3(0.288675, 0.288675, -0.288675));
Triangle* t1 = new Triangle(Vector3(0, 0.73462, -1.188635), Vector3(0.288675, 0.288675, -0.288675), Vector3(0.0, 0.467086, -0.178411));
Triangle* t1 = new Triangle(Vector3(0, 0.73462, 1.188635), Vector3(0.0, 0.467086, 0.178411), Vector3(0.288675, 0.288675, 0.288675));
Triangle* t1 = new Triangle(Vector3(0, 0.73462, 1.188635), Vector3(0.288675, 0.288675, 0.288675), Vector3(0.178411, 0.0, 0.467086));
Triangle* t1 = new Triangle(Vector3(0, 0.73462, 1.188635), Vector3(0.178411, 0.0, 0.467086), Vector3(-0.178411, 0.0, 0.467086));
Triangle* t1 = new Triangle(Vector3(0, 0.73462, 1.188635), Vector3(-0.178411, 0.0, 0.467086), Vector3(-0.288675, 0.288675, 0.288675));
Triangle* t1 = new Triangle(Vector3(0, 0.73462, 1.188635), Vector3(-0.288675, 0.288675, 0.288675), Vector3(0.0, 0.467086, 0.178411));
Triangle* t1 = new Triangle(Vector3(0, -0.73462, 1.188635), Vector3(0.0, -0.467086, 0.178411), Vector3(-0.288675, -0.288675, 0.288675));
Triangle* t1 = new Triangle(Vector3(0, -0.73462, 1.188635), Vector3(-0.288675, -0.288675, 0.288675), Vector3(-0.178411, 0.0, 0.467086));
Triangle* t1 = new Triangle(Vector3(0, -0.73462, 1.188635), Vector3(-0.178411, 0.0, 0.467086), Vector3(0.178411, 0.0, 0.467086));
Triangle* t1 = new Triangle(Vector3(0, -0.73462, 1.188635), Vector3(0.178411, 0.0, 0.467086), Vector3(0.288675, -0.288675, 0.288675));
Triangle* t1 = new Triangle(Vector3(0, -0.73462, 1.188635), Vector3(0.288675, -0.288675, 0.288675), Vector3(0.0, -0.467086, 0.178411));