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scriptold.js
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166 lines (110 loc) · 3.45 KB
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window.addEventListener("load", function() {
var value = [];
// console.log(value)
// Get Deck ID
$.get("https://deckofcardsapi.com/api/deck/new/shuffle/?deck_count=1", function(data) {
var deckId = data["deck_id"]
// console.log(deckId)
//
// Game Loop
gameLoop();
var tempvalue = [];
function gameLoop() {
var whatIs = [];
// Pulling from the deck
var prev = value[value.length - 1];
$.get("https://deckofcardsapi.com/api/deck/" + deckId + "/draw/?count=1", function(data) {
//
// Set up variable 'card' has image and value
var image = [];
for (var k in data) {
// console.log(data["cards"])
for (var l in data["cards"]) {
for (var m in data["cards"][l]) {}
}
}
image.push(data["cards"][l]["image"])
tempvalue.push(data["cards"][l]["value"])
//
// Prepend img to the html
$(".cards").empty();
$(".cards").prepend("<img src=" + image[0] + ">")
//
// change value of face cards
// console.log("fjhfhgf", tempvalue)
for (var i = 0; i < tempvalue.length; i++) {
if (tempvalue[i] === "KING" || tempvalue[i] === "QUEEN" || tempvalue[i] === "JACK") {
value.push(10)
} else if (tempvalue[i] === "ACE") {
AceValue();
} else {
value.push(parseInt(tempvalue[i]))
}
}
var curr = value[value.length - 1];
console.log("PREVCURR: ", prev, curr);
// Game
//When cliked higher
$("#higher").on("click",function(){
whatIs.push("higher");
})
$("#lower").on("click",function(){
whatIs.push("lower");
// console.log(whatIs)
})
counter = 0;
$("#aceDisplay").mousedown(function(){
$("#aceDisplay").unbind('click');
console.log(whatIs);
console.log(prev);
console.log(curr);
if((prev < curr) && (whatIs[0] == "higher")){
counter += 1;
console.log("actually higher")
}else if((prev < curr) && (whatIs[0] == "lower")){
counter += -1;
console.log("wrong")
} else if((prev > curr) && (whatIs[0] == "higher")){
counter += -1;
console.log("wrong")
}else if((prev > curr) && (whatIs[0] == "lower")){
counter += 1;
console.log("actually lower")}
})
$(".scoreKeeper").empty();
$(".scoreKeeper").append(counter);
// if(prev < curr){console.log("higher")}
// if(prev > curr){console.log("lower")}
// When click lower
})
}
// setting the value of ACE
function AceValue() {
$(".hidden").addClass("ace").removeClass("hidden");
$("#High").on("click", function() {
var temp = document.getElementById('aceDisplay').innerHTML;
value.push(temp)
})
}
$("#Low").on("click", function() {
var temp = document.getElementById('aceDisplay').innerHTML;
value.push(temp)
})
//
// Initiate next card
$("#aceDisplay").mousedown(function(){
gameLoop();
$("#aceDisplay").unbind('click');
})
// Setting value of Ace to high
$("#High").on("click", function() {
$("#aceDisplay").empty();
$("#aceDisplay").append(11);
})
// Setting value of Ace to low
$("#Low").on("click", function() {
$("#aceDisplay").empty();
$("#aceDisplay").append(1)
})
});
})