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Timer displays always relative to session lifetime #292

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@MadScienceZone

Timers don't always understand their true lifetime. When the mapper restarts with timers already in play they may start over at 100% even though they've already burned down some because they don't retain any knowledge of how much they've already gone down.

The end result is still accurate since they will reach 0 at the right time, but they'll display 100% when they restart (and then just count down to 0 faster than they would have originally so they reach 0 at the right time).

Fix this so they resume where they left off and run at a consistent rate at all times.

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