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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, shrink-to-fit=no"
/>
<meta name="description" content="" />
<meta name="author" content="" />
<link
href="https://fonts.googleapis.com/css?family=Lato:100,300,400,700,900"
rel="stylesheet"
/>
<title>Marc Gabernet Rodríguez</title>
<!--
Reflux Template
https://templatemo.com/tm-531-reflux
-->
<!-- Bootstrap core CSS -->
<link href="vendor/bootstrap/css/bootstrap.min.css" rel="stylesheet" />
<!-- Additional CSS Files -->
<link rel="stylesheet" href="assets/css/fontawesome.css" />
<link rel="stylesheet" href="assets/css/templatemo-style.css" />
<link rel="stylesheet" href="assets/css/owl.css" />
<link rel="stylesheet" href="assets/css/lightbox.css" />
</head>
<body>
<div id="page-wraper" style = "background: url('assets/images/backgrounds/rollingBarrel-bg1.png') no-repeat center center fixed; background-size: cover;">
<!-- Sidebar Menu -->
<div class="responsive-nav">
<i class="fa fa-bars" id="menu-toggle"></i>
<div id="menu" class="menu">
<i class="fa fa-times" id="menu-close"></i>
<div class="container">
<div class="image">
<a href="#"><img src="assets/images/CV_Foto.jpg" alt="Profile Photo"
style="width: 160px; height: auto; object-fit: cover;"/></a>
</div>
<div class="author-content"><br>
<h4 style=" font-size:22px; font-weight:bolder">MARC GABERNET RODRÍGUEZ</h4>
<span style=" font-size:18px; font-style: normal;"><br>
Video game developer<br>
Mathematician
</span>
</div>
<nav class="main-nav" role="navigation">
<ul>
<li><a style=" font-weight: bold; font-size:large" href="index.html">Home</a></li>
</ul>
</nav>
<div class="white-button"> <br>
<a href="/assets/PDFs/Marc_GabernetRodríguez_CV.pdf"
target="_blank">Check my CV</a>
</div>
<div class="author-content">
<span style=" text-decoration: underline; text-decoration-thickness: 2px;
text-underline-offset: 3px;
font-weight: bold; font-size: 17px; font-style: normal"><br>
<u>CONTACT ME!</u><br>
</span>
<span style=" font-size:medium">
marcgr01gualter@gmail.com <br>
+34 619 12 14 03
</span>
<span style=" font-weight: bold; font-size:medium; font-style: normal"><br><br>
My social media profiles:
</span>
</div>
<div class="social-network">
<ul class="soial-icons">
<li>
<a href="https://github.com/MarcGabernet"><i class="fa fa-github"></i></a>
</li>
<li>
<a href="https://www.linkedin.com/in/marc-gabernet-rodríguez-56213b24a/"><i class="fa fa-linkedin"></i></a>
</li>
</ul>
</div>
</div>
</div>
</div>
<!-- Sidebar Menu End -->
<section class="section my-services">
<div class="container">
<div class="section-heading">
<h2>Hellheim Engine</h2>
<div class="line-dec"></div>
<span style=" font-size: large;"
>Custom-made game engine built in
<span style="font-weight: bolder; font-size: large; color: rgb(179, 73, 84)"> C++ </span>
and <span style="font-weight: bolder; font-size: large; color: rgb(179, 73, 84)"> OpenGL </span>.
My work on the engine was varied as I worked on differnet topics: I worked on
<span style="font-weight: bolder; font-size: large; color: rgb(179, 73, 84)"> shaders </span>,
the engine's
<span style="font-weight: bolder; font-size: large; color: rgb(179, 73, 84)"> timer </span>
timer and the implementation of the
<span style="font-weight: bolder; font-size: large; color: rgb(179, 73, 84)"> animation system </span>.<br>
This project was made as part of a Master's degree Final Project by
<a href="https://rollingbarrel.github.io" target="_blank">
Rolling Barrel Studio </a>, a team of 19 programmers which I was a part of, and used
to make the <a href="chrysalis.html" target="_blank">
Chrysalis </a> game.<br><br>
During this project I built upon my knowledge in C++ and honed my problem-solving
skills for tackling complex challenges, while also developing my ability to
<span style="font-weight: bolder; font-size: large; color: rgb(179, 73, 84)"> work and
organize effectively in a large team.<br> </span>
</span>
<img style="margin-top: 30px; width:70%" src="assets/images/engine-ui.png" alt="Hellheim Engine's UI" />
<figcaption style="font-size: 0.8em; color: #ffffff; margin-top: 5px;">
Hellheim Engine's UI
</figcaption>
<!-- Part 0 -->
<div class="right-image-post">
<div class="row">
<div class="col-md-6">
</div>
<h4 style="margin-left: -30px;">
Set up
</h4>
<p>
The initial set up of the engine was made individually,
using OpenGL and the graphical user interface
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)"> Dear ImGui </span>.
With this version of the engine basic camera movement was programmed and it was possible to
load 3D models
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)"> (GLTF files) </span>.
Here you can find this <a href="https://github.com/MarcGabernet/EngineMarc" target="_blank">
first version</a> in a GitHub repository.
</p>
</div>
</div>
<!-- Part 1 -->
<div class="left-image-post">
<div class="row">
<div class="col-md-6">
<div class="right-image">
<img src="assets/images/shadered_example.png" alt="SHADERed's UI" />
<figcaption style="font-size: 0.8em; color: #ffffff; margin-top: 5px;">
SHADERed's UI example
</figcaption>
</div>
</div>
<div class="col-md-6">
<div class="right-text">
<h4>
Shaders
</h4>
<p>
Developed the first version of
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)"> physically based rendering </span>
shaders in the engine using the
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)"> Phong BRDF </span>
(Bidirectional Reflectance Distribution Function) model. For this task I used the software
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)"> SHADERed </span>
to edit the vertex and pixel shaders and have a more visual way of debugging.
</div>
</div>
</div>
</div>
<!-- Part 2 -->
<div class="left-image-post">
<div class="row">
<div class="col-md-6">
<div class="left-text">
<h4>
Timers and framerate
</h4>
<p>
Created the timer system in the engine.
Implemented functions to calculate and use the delta time. Also integrated the option to
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)"> limit the framerate </span>
and prevent screen tearing using
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)"> Vsync </span>.<br>
<br>
Used ImGui to create a debugging screen for the Engine timer.
</div>
</div>
<div class="col-md-6">
<div class="right-image">
<img src="assets/images/timer-debugger.png" alt="timer" />
<figcaption style="font-size: 0.8em; color: #ffffff; margin-top: 5px;">
Engine's timer debugging screen
</figcaption>
</div>
</div>
</div>
</div>
<!-- Part 3 -->
<div class="left-image-post">
<div class="row">
<div class="col-md-6">
<div class="right-image">
<div class="video-container">
<video controls>
<source src="assets/videos/animation_demo.mp4" type="video/mp4" alt="skinning">
</video>
</div>
<figcaption style="font-size: 0.8em; color: #ffffff; margin-top: 5px;">
Skinning implemented in an example model
</figcaption>
</div>
</div>
<div class="col-md-6">
<div class="right-text">
<h4>
Animations
</h4>
<p>
Worked on
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)"> importing the animation data </span>
from GLTF files into the engine (timestamps, transforms, nodes, joints...).<br><br>
Implemented the animation movement using timers (also being able to modify the
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
animation speed</span>)
and by passing the data to the shaders to apply the
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)"> skinning </span>
(deforming the mesh according to bone transformation) of the model.
</div>
</div>
</div>
</div>
<!-- Part 3-2 -->
<div class="left-image-post">
<div class="row">
<div class="col-md-6">
<div class="left-text">
<p>
Also created the
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)"> animation component </span>
and its interface in the inspector, where the states can be set up,
the speed can be modified and the animation can be paused/played/restarted.<br><br>
And finally integrated
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
blending between animation states</span>, controlling the duration of the transitions.
</div>
</div>
<div class="col-md-6">
<div class="right-image">
<div class="video-container">
<video controls>
<source src="assets/videos/Blending.mp4" type="video/mp4" alt="blending">
</video>
</div>
<figcaption style="font-size: 0.8em; color: #ffffff; margin-top: 5px;">
Blending between diferent animation states
</figcaption>
</div>
</div>
</div>
</div>
<!-- Part Last -->
<div class="right-image-post">
<div class="row">
<div class="col-md-6">
</div>
</div>
</div>
<span style=" font-size: medium;"><br>
Check out the <a href="https://github.com/RollingBarrel/Helheim-Engine" target="_blank">
Hellheim Engine </a> in this repository
</span>
</div>
</div>
</section>
</div>
<!-- Scripts -->
<!-- Bootstrap core JavaScript -->
<script src="vendor/jquery/jquery.min.js"></script>
<script src="vendor/bootstrap/js/bootstrap.bundle.min.js"></script>
<script src="assets/js/isotope.min.js"></script>
<script src="assets/js/owl-carousel.js"></script>
<script src="assets/js/lightbox.js"></script>
<script src="assets/js/custom.js"></script>
<script>
//according to loftblog tut
$(".main-menu li:first").addClass("active");
var showSection = function showSection(section, isAnimate) {
var direction = section.replace(/#/, ""),
reqSection = $(".section").filter(
'[data-section="' + direction + '"]'
),
reqSectionPos = reqSection.offset().top - 0;
if (isAnimate) {
$("body, html").animate(
{
scrollTop: reqSectionPos
},
800
);
} else {
$("body, html").scrollTop(reqSectionPos);
}
};
var checkSection = function checkSection() {
$(".section").each(function() {
var $this = $(this),
topEdge = $this.offset().top - 80,
bottomEdge = topEdge + $this.height(),
wScroll = $(window).scrollTop();
if (topEdge < wScroll && bottomEdge > wScroll) {
var currentId = $this.data("section"),
reqLink = $("a").filter("[href*=\\#" + currentId + "]");
reqLink
.closest("li")
.addClass("active")
.siblings()
.removeClass("active");
}
});
};
$(".main-menu").on("click", "a", function(e) {
e.preventDefault();
showSection($(this).attr("href"), true);
});
$(window).scroll(function() {
checkSection();
});
</script>
</body>
</html>